RIVA 128 128-BIT 3D MULTIMEDIA ACCELERATOR DESCRIPTION The RIVA 128 is the first 128-bit 3D Multimedia Accelerator to offer unparalleled 2D and 3D performance, meeting all the requirements of the mainstream PC graphics market and Microsoft's PC'97. The RIVA 128 introduces the most advanced Direct3D acceleration solution and also delivers leadership VGA, 2D and Video performance, enabling a range of applications from 3D games through to DVD, Intercast and video conferencing. KEY FEATURES * Fast 32-bit VGA/SVGA * High performance 128-bit 2D/GUI/DirectDraw Acceleration * Interactive, Photorealistic Direct3D Acceleration with advanced effects * Massive 1.6Gbytes/s, 100MHz 128-bit wide frame buffer interface * Video Acceleration for DirectDraw/DirectVideo, MPEG-1/2 and Indeo - Planar 4:2:0 and packed 4:2:2 Color Space Conversion - X and Y smooth up and down scaling * 230MHz Palette-DAC supporting up to 1600x1200@75Hz * NTSC and PAL output with flicker-filter * Multi-function Video Port and serial interface * Bus mastering DMA 66MHz Accelerated Graphics Port (AGP) 1.0 Interface * Bus mastering DMA PCI 2.1 interface * 0.35 micron 5LM CMOS * 300 PBGA BLOCK DIAGRAM 1.6 GByte/s Internal Bus Bandwidth Video Port CCIR656 Video DMA Bus DMA Engine PCI/A GP Graphics Engine 128 bit 2D Direct3D Host Interface DMA Engine Internal Bus FIFO/ DMA Pusher VGA October 1997 The information in this datasheet is subject to change Palette DAC YUV - RGB, X & Y scaler SGRAM Interface Monitor/ TV 128 bit interface 42 1687 01 (SGS-THOMSON) 1/77 RIVA 128 128-BIT 3D MULTIMEDIA ACCELERATOR TABLE OF CONTENTS 1 REVISION HISTORY..................................................... ................................................ ................. 4 1 RIVA 128 300PBGA DEVICE PINOUT......................... ................................................ ................. 2 PIN 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 3 OVERVIEW OF THE RIVA 128............. ................................................ ......................................... 11 3.1 BALANCED PC SYSTEM............. ................................................ ......................................... 11 3.2 HOST INTERFACE ...................... ................................................ ......................................... 11 3.3 2D ACCELERATION ............................................ ......................................... ........................ 12 3.4 3D ENGINE ............. ...................................... ................................................ ........................ 12 3.5 VIDEO PROCESSOR..................................................... ................................................ ....... 12 3.6 VIDEO PORT......................... ................................................ ................................................ 13 3.7 DIRECT RGB OUTPUT TO LOW COST PAL/NTSC ENCODER.......... ............................... 13 3.8 SUPPORT FOR STANDARDS....................................... ................................................ ....... 13 3.9 RESOLUTIONS SUPPORTED....................................... ................................................ ....... 13 3.10 CUSTOMER EVALUATION KIT............. ...................................... ......................................... 14 3.11 TURNKEY MANUFACTURING PACKAGE........................... ......................................... ....... 14 4 ACCELERATED GRAPHICS PORT (AGP) INTERFACE............. ................................................ 15 4.1 RIVA 128 AGP INTERFACE ........................................................ ......................................... 16 4.2 AGP BUS TRANSACTIONS.................................................. ................................................ 16 5 PCI 2.1 LOCAL BUS INTERFACE........................................................ ......................................... 22 5.1 RIVA 128 PCI INTERFACE .................................. ................................................ ................. 22 5.2 PCI TIMING SPECIFICATION.............................. ......................................... ........................ 23 6 SGRAM FRAMEBUFFER INTERFACE.................................. ................................................ ....... 6.1 SGRAM INITIALIZATION ............. ................................................ ......................................... 6.2 SGRAM MODE REGISTER .................................................. ................................................ 6.3 LAYOUT OF FRAMEBUFFER CLOCK SIGNALS ................................. ............................... 6.4 SGRAM INTERFACE TIMING SPECIFICATION........... ................................................ ....... 7 VIDEO PLAYBACK ARCHITECTURE................... ................................................ ........................ 37 7.1 VIDEO SCALER PIPELINE.................................. ................................................ ................. 38 8 VIDEO PORT.................................. ................................................ .............................................. .. 8.1 VIDEO INTERFACE PORT FEATURES ............................... ................................................ 8.2 BI-DIRECTIONAL MEDIA PORT POLLING COMMANDS USING MPC ............. ................. 8.3 TIMING DIAGRAMS ............................... ................................................ ............................... 8.4 656 MASTER MODE ............................................ ......................................... ........................ 8.5 VBI HANDLING IN THE VIDEO PORT ................ ................................................ ................. 8.6 SCALING IN THE VIDEO PORT ................... ................................................ ........................ 9 BOOT ROM INTERFACE...................... ................................................ ......................................... 48 2/77 5 DESCRIPTIONS ..................................................... ................................................ ................. 6 ACCELERATED GRAPHICS PORT (AGP) INTERFACE.................................... ................. 6 PCI 2.1 LOCAL BUS INTERFACE ............................................... ......................................... 6 SGRAM FRAMEBUFFER INTERFACE ......................... ................................................ ....... 8 VIDEO PORT......................... ................................................ ................................................ 8 DEVICE ENABLE SIGNALS.................................................. ................................................ 9 DISPLAY INTERFACE ................. ................................................ ......................................... 9 VIDEO DAC AND PLL ANALOG SIGNALS ................................. ......................................... 9 POWER SUPPLY .......................................... ................................................ ........................ 9 TEST............................................. ................................................ ................................... ...... 10 29 31 31 32 32 40 40 41 42 46 47 47 128-BIT 3D MULTIMEDIA ACCELERATOR RIVA 128 10 POWER-ON RESET CONFIGURATION............................................... ......................................... 50 11 DISPLAY INTERFACE.................................... ................................................ ............................... 52 11.1 PALETTE-DAC ..................................................... ................................................ ................. 52 11.2 PIXEL MODES SUPPORTED.............................. ......................................... ........................ 52 11.3 HARDWARE CURSOR ................................. ................................................ ........................ 53 11.4 I2C INTERFACE........................... ......................................... ................................................ 54 11.5 ANALOG INTERFACE ................. ................................................ ......................................... 55 11.6 TV OUTPUT SUPPORT....................................... ................................................ ................. 56 12 IN-CIRCUIT BOARD TESTING............. ................................................ ......................................... 58 12.1 TEST MODES ............................................... ......................................... ............................... 58 12.2 CHECKSUM TEST................ ................................................ ......................................... ....... 58 13 ELECTRICAL SPECIFICATIONS .................................................. ................................................ 13.1 ABSOLUTE MAXIMUM RATINGS ............................................... ......................................... 13.2 OPERATING CONDITIONS.................................................. ................................................ 13.3 DC SPECIFICATIONS........... ................................................ ................................................ 13.4 ELECTRICAL SPECIFICATIONS......................... ................................................ ................. 13.5 DAC CHARACTERISTICS ............................ ................................................ ........................ 13.6 FREQUENCY SYNTHESIS CHARACTERISTICS................................. ............................... 14 PACKAGE DIMENSION SPECIFICATION.................................... ................................................ 62 14.1 300 PIN BALL GRID ARRAY PACKAGE ............................................... ............................... 62 15 REFERENCES........................................................ ................................................ ........................ 63 16 ORDERING INFORMATION ................. ................................................ ......................................... 63 A APPENDIX............................................. ................................................ ................................... ...... 64 PCI CONFIGURATION REGISTERS............................................. ................................................ 64 A.1 REGISTER DESCRIPTIONS FOR PCI CONFIGURATION SPACE .................................... 64 59 59 59 59 60 60 61 3/77 RIVA 128 1 128-BIT 3D MULTIMEDIA ACCELERATOR REVISION HISTORY Date Section, page Description of change 15 Jul 97 6, page 28 28 Aug 97 13.5, page 59 Change of DAC specification from 206MHz to 230MHz max. operating frequency. Update of SGRAM framebuffer interface configuration diagrams. 29 Aug 97 6.3, page 31 Update to recommendation for connection of FBCLK2 and FBCLKB pins. 4 Sep 97 10, page 49 Update to RAM Type Power-On Reset configuration bits. 15 Sep 97 13, page 58 Temperature specific ation TC now based on case, not ambient temperature. 15 Sep 97 13, page 58 Change to Power Supply voltage VDD specification. 17 Sep 97 1, page 5 Change to Video Port pin names. 17 Sep 97 2, page 6 Change to Video Port pin descriptions. 17 Sep 97 8, page 39 Updates to Video Port section. 18 Sep 97 11.6, page 55 Change to capacitor value in TV output implementation schematic. 18 Sep 97 13.3, page 58 Change to power dissipation specification . 25 Sep 97 4.2, page 16 Removal of AGP flow control description. 25 Sep 97 11.4, page 53 Updates to Serial Port description. 4/77 NOTES 1 2 FBD[1] FBCLK0 SCL MP_AD[6] C D E F NIC FBCLK2 FBD[0] FBD[2] FBD[5] FBD[6] FBD[86] FBD[84] FBD[82] FBD[80] FBD[70] FBD[68] FBD[66] FBD[64] FBD[93] GREEN L M N P R T U V W Y GND FBD[94] FBD[95] FBD[65] FBD[67] FBD[69] FBD[71] FBD[81] FBD[83] FBD[85] MP_AD[0] MP_AD[3] MP_AD[4] FBCLKFB VDD FBD[30] FBD[27] FBD[18] FBD[17] 4 RSET BLUE RED FBD[92] FBD[90] FBD[88] FBD[78] FBD[76] FBD[74] FBD[72] XTALIN COMP DACVDD FBD[91] VDD FBD[89] FBD[79] FBD[77] FBD[75] FBD[73] FBDQM[10] FBDQM[11] FBDQM[9] K FBD[87] FBDQM[8] MPDTACK# MP_AD[1] MPCLK J MPSTOP# MP_AD[2] MP_AD[5] SDA FBD[31] FBD[29] FBD[28] FBD[16] FBD[7] 3 H MPFRAME# MP_AD[7] FBD[3] B G FBD[4] 2 PCICLK PLLVDD VREF HOSTCLAMP NIC NIC VDD NIC VDD MPCLAMP VDD NIC VDD FBD[26] FBD[20] FBD[19] 5 VDD FBD[14] FBD[15] FBDQM[0] FBD[23] 7 AGPST[0] PCIREQ# PCIINTA# XTALOUT PCIAD[30] GND GND GND GND FBD[10] FBD[11] FBA[1] FBA[0] 9 PCIAD[31] PCIAD[29] PCIIDSEL/ AGPRBF# PCIAD[25] PCIAD[27] AGPPIPE# PCIAD[28] AGPST[1] HOSTCLAMP VDD FBD[12] FBD[13] FBA[9] FBDQM[2] 8 AGPST[2] PCIGNT# PCIRST# HOSTVDD HOSTVDD VDD FBD[24] FBD[25] FBD[22] FBD[21] 6 GND GND GND GND FBDQM[3] FBDQM[1] FBA[5] FBA[4] 11 GND GND GND GND FBCAS# FBWE# FBA[7] FBA[6] 12 PCIAD[16] HOSTVDD FBCKE FBCS0 FBRAS# FBCLK1 FBA[8] 13 PCITRDY# HOSTCLAMP VDD FBCS1 FBA[10] FBDQM[7] FBDQM[5] 14 PCIAD[17] PCIAD[15] PCIPAR HOSTVDD VDD FBDQM[6] FBDQM[4] FBD[40] FBD[41] 15 PCIDEVSEL# PCIAD[14] PCIAD[12] PCIIRDY# PCICBE#[1] PCIAD[13] PCIAD[18] PCIFRAME# PCISTOP# PCIAD[19] PCICBE#[2] PCIAD[21] AGPADSTB1 PCIAD[23] PCIAD[22] PCIAD[24] PCIAD[26] PCICBE#[3] PCIAD[20] GND GND GND GND FBD[8] FBD[9] FBA[3] FBA[2] 10 PCIAD[10] PCIAD[9] PCIAD[11] FBD[34] FBD[49] FBD[50] FBD[51] FBD[53] FBD[46] FBD[47] 18 FBD[33] FBD[37] FBD[39] FBD[62] FBD[60] FBD[58] FBD[56] 19 FBD[32] FBD[36] FBD[38] FBD[63] FBD[61] FBD[59] FBD[57] 20 VDD FBD[98] FBD[100] FBD[102] FBD[112] FBD[114] FBD[116] FBD[118] PCIAD[8] PCIAD[4] PCIAD[6] FBD[126] FBD[124] FBD[122] FBD[120] FBD[110] FBD[108] FBD[106] FBD[104] VIDVSYNC VIDHSYNC FBD[127] FBD[125] FBD[123] FBD[121] FBD[111] FBD[109] FBD[107] FBD[105] PCIAD[7] PCIAD[3] PCIAD[0] AGPADSTB0 PCIAD[1] PCIAD[5] PCIAD[2] TESTMODE ROMCS# FBD[96] FBD[97] FBD[99] FBD[101] FBD[103] FBD[113] FBD[115] FBD[117] FBD[119] FBDQM[12] FBDQM[14] FBDQM[15] FBDQM[13] FBD[35] FBD[48] VDD FBD[52] FBD[54] FBD[44] FBD[45] 17 HOSTVDD PCICBE#[0] HOSTCLAMP NIC VDD NIC NIC VDD VDD VDD VDD FBD[55] FBD[42] FBD[43] 16 1 A 1 128-BIT 3D MULTIMEDIA ACCELERATOR RIVA 128 RIVA 128 300PBGA DEVICE PINOUT NIC = No Internal Conn ection. Do not connect to these pins. VDD=3.3V Signals deno ted with an asterisk are defined for future expansion. SeePin Descriptions, Section 2, page 6 for details. 5/77 RIVA 128 128-BIT 3D MULTIMEDIA ACCELERATOR 2 PIN DESCRIPTIONS 2.1 ACCELERATED GRAPHICS PORT (AGP) INTERFACE Signal AGPST[2:0] I/O I Description AGP status bus providing information from the arbiter to the RIVA 128 on what it may do. AGPST[2:0] only have meaning to the RIVA 128 when PCIGNT# is asserted. When PCIGNT# is de-asserted these signals have no meaning and must be ignored. 000 Indicates that previously requested low priority read or flush data is being returned to the RIVA 128. 001 Indicates that previously requested high priority read data is being returned to the RIVA 128. 010 Indicates that the RIVA 128 is to provide low priority write data for a previous enqueued write command. 011 Indicates that the RIVA 128 is to provide high priority write data for a previous enqueued write command. 100 Reserved 101 Reserved 110 Reserved 111 Indicates that the RIVA 128 has been given permission to start a bus transaction. The RIVA 128 may enqueue AGP requests by asserting AGPPIPE# or start a PCI transaction by asserting PCIFRAME#. AGPST[2:0] are always an output from the Core Logic (AGP chipset) and an input to the RIVA 128. AGPRBF# O Read Buffer Full indicates when the RIVA 128 is ready to accept previously requested low priority read data or not. When AGPRBF# is asserted the arbiter is not allowed to return (low priority) read data to the RIVA 128. This signal should be pulled up via a 4.7K resistor (although it is supposed to be pulled up by the motherboard chipset). AGPPIPE# O Pipelined Read is asserted by RIVA 128 (when the current master) to indicate a full width read address is to be enqueued by the target. The RIVA 128 enqueues one request each rising clock edge while AGPPIPE# is asserted. When AGPPIPE# is de-asserted no new requests are enqueued across PCIAD[31:0]. AGPPIPE# is a sustained tri-state signal from the RIVA 128 and is an input to the target (the core logic). AGPADSTB0, AGPADSTB1 I/O These signals are currently a "no-connect" in this revision of the RIVA 128 but may be activated to support AGP double-edge clocking in future pin compatible devices. It is recommended that these pins are connected directly to the AD_STB0 and AD_STB1 pins defined in the AGP specification. 2.2 PCI 2.1 LOCAL BUS INTERFACE Signal I/O Description PCICLK I PCI clock. This signal provides timing for all transactions on the PCI bus, except for PCIRST# and PCIINTA#. All PCI signals are sampled on the rising edge of PCICLK and all timing parameters are defined with respect to this edge. PCIRST# I PCI reset. This signal is used to bring registers, sequencers and signals to a consistent state. When PCIRST# is asserted all output signals are tristated. PCIAD[31:0] 6/77 I/O 32-bit multiplexed address and data bus. A bus transaction consists of an address phase followed by one or more data phases. 128-BIT 3D MULTIMEDIA ACCELERATOR RIVA 128 Signal I/O Description PCICBE[3:0]# I/O Multiplexed bus command and byte enable signals. During the address phase of a transaction PCICBE[3:0]# define the bus command, during the data phase PCICBE[3:0]# are used as byte enables. The byte enables are valid for the entire data phase and determine which byte lanes contain valid data. PCICBE[0]# applies to byte 0 (LSB) and PCICBE[3]# applies to byte 3 (MSB). When connected to AGP these signals carry different commands than PCI when requests are being enqueued using AGPPIPE#. Valid byte information is provided during AGP write transactions. PCICBE[3:0]# are not used during the return of AGP read data. PCIPAR I/O Parity. This signal is the even parity bit generated across PCIAD[31:0] and PCICBE[3:0]#. PCIPAR is stable and valid one clock after the address phase. For data phases PCIPAR is stable and valid one clock after either PCIIRDY# is asserted on a write transaction or PCITRDY# is asserted on a read transaction. Once PCIPAR is valid, it remains valid until one clock after completion of the current data phase. The master drives PCIPAR for address and write data phases; the target drives PCIPAR for read data phases. PCIFRAME# I/O Cycle frame. This signal is driven by the current master to indicate the beginning of an access and its duration. PCIFRAME# is asserted to indicate that a bus transaction is beginning. Data transfers continue while PCIFRAME# is asserted. When PCIFRAME# is deasserted, the transaction is in the final data phase. PCIIRDY# I/O Initiator ready. This signal indicates the initiator's (bus master's) ability to complete the current data phase of the transaction. See extended description forPCITRDY#. When connected to AGP this signal indicates the initiator (AGP compliant master) is ready to provide all write data for the current transaction. Once PCIIRDY# is asserted for a write operation, the master is not allowed to insert wait states. The assertion ofPCIIRDY# for reads, indicates that the master is ready to transfer a subsequent block of read data. The master is never allowed to insert a wait state during the initial block of a read transaction. However, it may insert wait states after each block transfers. PCITRDY# I/O Target ready. This signal indicates the target's (selected device's) ability to complete the current data phase of the transaction. PCITRDY# is used in conjunction with PCIIRDY#. A data phase is completed on any clock when both PCITRDY# and PCIIRDY# are sampled as being asserted. During a read, PCITRDY# indicates that valid data is present on PCIAD[31:0]. During a write, it indicates the target is prepared to accept data. Wait cycles are inserted until bothPCIIRDY# and PCITRDY# are asserted together. When connected to AGP this signal indicates the AGP compliant target is ready to provide read data for the entire transaction (when transaction can complete within four clocks) or is ready to transfer a (initial or subsequent) block of data, when the transfer requires more than four clocks to complete. The target is allowed to insert wait states after each block transfers on both read and write transactions. PCISTOP# I/O PCIIDSEL I PCISTOP# indicates that the current target is requesting the master to terminate the current transaction. Initializat ion device select. This signal is used as a chip select during configuration read and write transactions. For AGP applications note that IDSEL is not a pin on the AGP connector. The RIVA 128 performs the device select decode internally within its host interface. It is not required to connect the AD16 signal to the IDSEL pin as suggested in the AGP specification. PCIDEVSEL# I/O Device select. When acting as an output PCIDEVSEL# indicates that the RIVA 128 has decoded the PCI address and is claiming the current access as the target. As an input PCIDEVSEL# indicates whether any other device on the bus has been selected. PCIREQ# O Request. This signal is asserted by the RIVA 128 to indicate to the arbiter that it desires to become master of the bus. 7/77 RIVA 128 Signal 128-BIT 3D MULTIMEDIA ACCELERATOR I/O Description PCIGNT# I Grant. This signal indicates to the RIVA 128 that access to the bus has been granted and it can now become bus master. When connected to AGP additional information is provided onAGPST[2:0] indicating that the master is the recipient of previously requested read data (high or low priority), it is to provide write data (high or low priority), for a previously enqueued write command or has been given permission to start a bus transaction (AGP or PCI). PCIINTA# O Interrupt request line. This open drain output is asserted and deasserted asynchronously to PCICLK. 2.3 SGRAM FRAMEBUFFER INTERFACE Signal I/O Description FBD[127:0] I/O The 128-bit SGRAM memory data bus. FBD[31:0] are also used to access up to 64KBytes of 8-bit ROM or Flash ROM, using FBD[15:0] as address ROMA[15:0], FBD[31:24] as ROMD[7:0], FBD[17] as ROMWE# and FBD[16] as ROMOE#. FBA[10:0] O Memory Address bus. Configuration strapping options are also decoded on these signals during PCIRST# as described in Section 10, page 49. [FBA[10] is reserved for future expansion and should be pulled to GND via a 4.7K resistor. FBRAS# O Memory Row Address Strobe for all memory devices. FBCAS# O Memory Column Address Strobe for all memory devices. FBCS[1:0]# O Memory Chip Select strobes for each SGRAM bank. FBWE# O Memory Write Enable strobe for all memory devices. FBDQM[15:0] O Memory Data/Output Enable strobes for each of the 16 bytes. FBCLK0, FBCLK1, FBCLK2 O Memory Clock signals. Separate clock signals FBCLK0 and FBCLK1 are provided for each bank of SGRAM for reduced clock skew and loading. FBCLK2 is fed back to FBCLKFB. Details of recommended memory clock layout are given in Section 6.3, page 31. FBCLKFB I Framebuffer clock feedback. FBCLK2 is fed back to FBCLKFB. FBCKE O This signal is currently a "no-connect" in this revision of the RIVA 128 but may be activated to support the framebuffer memory clock enable for power management in future pin compatible devices. It is recommended that this pin is tied to VDD through a 4.7K pull-up resistor. 2.4 VIDEO PORT Signal I/O Description MP_AD[7:0] I/O Media Port 8-bit multiplexed address and data bus or ITU-R-656 video data bus when in 656 mode. MPCLK I 40MHz Media Port system clock or pixel clock when in 656 mode. MPDTACK# I Media Port data transfer acknowledgment signal. MPFRAME# O Initiates Media Port transfers when active, terminates transfers when inactive. MPSTOP# I Media Port control signal used by the slave to terminate transfers. 8/77 128-BIT 3D MULTIMEDIA ACCELERATOR 2.5 RIVA 128 DEVICE ENABLE SIGNALS Signal I/O Description ROMCS# O Enables reads from an external 64Kx 8 or 32Kx8 ROM or Flash ROM. This signal is used in conjunction with framebuffer data lines as described above in Section 2.3. 2.6 DISPLAY INTERFACE Signal I/O Description SDA I/O Used for DDC2B+ monitor communication and interface to video decoder devices. SCL I/O Used for DDC2B+ monitor communication and interface to video decoder devices. VIDVSYNC O Vertical sync supplied to the display monitor. No buffering is required. In TV mode this signal supplies composite sync to an external PAL/NTSC encoder. VIDHSYNC O Horizontal sync supplied to the display monitor. No buffering is required. 2.7 VIDEO DAC AND PLL ANALOG SIGNALS Signal I/O Description RED, GREEN, BLUE O RGB display monitor outputs. These are software configurable to drive either a doubly terminated or singly terminated 75 load. COMP - External compensation capacitor for the video DACs. This pin should be connected to DACVDD via the compensation capacitor, see Figure 58, page 54. RSET - A precision resistor placed between this pin and GND sets the full-scale video DAC current, see Figure 58, page 54. VREF - A capacitor should be placed between this pin and GND as shown in Figure 58, page 54. XTALIN I XTALOUT O A series resonant crystal is connected between these two points to provide the reference clock for the internal MCLK and VCLK clock synthesizers, see Figure 58 and Table 16, page 54. Alternately, an external LVTTL clock oscillator output may be driven intoXTALOUT, connecting XTALIN to GND. For designs supporting TV-out, XTALOUT should be driven by a reference clock as described in Section 11.6, page 55. 2.8 POWER SUPPLY Signal I/O Description DACVDD P Analog power supply for the video DACs. PLLVDD P Analog power supply for all clock synthesizers. VDD P Digital power supply. GND P Ground. MPCLAMP P MPCLAMP is connected to +5V to protect the 3.3V RIVA 128 from external devices which will potentially drive 5V signal levels onto the Video Port input pins. HOSTVDD P HOSTVDD is connected to the Vddq 3.3 pins on the AGP connector. This is the supply voltage for the I/O buffers and is isolated from the core VDD. On AGP designs these pins are also connected to the HOSTCLAMP pins. On PCI designs they are connected to the 3.3V supply. HOSTCLAMP P HOSTCLAMP is the supply signalling rail protection for the host interface. In AGP designs these signals are connected to Vddq 3.3. For PCI designs they are connected to the I/O power pins (V(I/O)). 9/77 RIVA 128 2.9 TEST Signal TESTMODE 10/77 128-BIT 3D MULTIMEDIA ACCELERATOR I/O I Description For designs which will be tested in-circuit, this pin should be connected to GND through a 10K pull-down resistor, otherwise this pin should be connected directly to GND. When TESTMODE is asserted, MP_AD[3:0] are reassigned as TESTCTL[3:0] respectively. Information on in-circuit test is given in Section 12, page 57. 128-BIT 3D MULTIMEDIA ACCELERATOR 3 OVERVIEW OF THE RIVA 128 The RIVA 128 is the first 128-bit 3D Multimedia Accelerator to offer unparalleled 2D and 3D performance, meeting all the requirements of the mainstream PC graphics market and Microsoft's PC'97. The RIVA 128 introduces the most advanced Direct3D acceleration solution and also delivers leadership VGA, 2D and Video performance, enabling a range of applications from 3D games through to DVD, Intercast and video conferencing. 3.1 BALANCED PC SYSTEM The RIVA 128 is designed to leverage existing PC system resources such as system memory, high bandwidth internal buses and bus master capabilities. The synergy between the RIVA 128 graphics pipeline architecture and that of the current generation PCI and next generation AGP platforms, defines ground breaking performance levels at the cost point currently required for mainstream PC graphics solutions. RIVA 128 cesses offer other performance enhancements since they are from non-cacheable memory (no snoop) and can be low priority to prevent processor stalls, or high priority to prevent graphics engine stalls. Building a balanced system RIVA 128 is architected to provide the level of 3D graphics performance and quality available in top arcade platforms. To provide comparable scene complexity in the 1997 time-frame, processors will have to achieve new levels of floating point performance. Profiles have shown that 1997 mainstream CPUs will be able to transform over 1 million lit, meshed triangles/s at 50% utilization using Direct3D. This represents an order of magnitude performance increase over anything attainable in 1996 PC games. To build a balanced system the graphics pipeline must match the CPU's performance. It must be capable of rendering at least 1 million polygons/s in order to avoid CPU stalls. Factors affecting this system balance include: Execute versus DMA models * Direct3D compatibility. Minimizing the differ- The RIVA 128 is architected to optimize PC system resources in a manner consistent with the AGP "Execute" model. In this model texture map data for 3D applications is stored in system memory and individual texels are accessed as needed by the graphics pipeline. This is a significant enhancement over the DMA model where entire texture maps are transferred into off-screen framebuffer memory. ences between the hardware interface and the Direct3D data structures. * Triangle setup. Minimizing the number of format conversions and delta calculations done by the CPU. * Display-list processing. Avoiding CPU stalls by allowing the graphics pipeline to execute independently of the CPU. The advantages of the Execute versus the DMA model are: terface with repeated vertices, lowering the traffic on the bus and reducing system memory collisions. * Host interface performance. * Improved system performance since only the required texels and not the entire texture map, cross the bus. * Substantial cost savings since all the framebuff- er is usable for the displayed screen and Z buffer and no part of it is required to be dedicated to texture storage or texture caching. * There is no software overhead in the Direct3D driver to manage texture caching between application memory and the framebuffer. To extend the advantages of the Execute model, the RIVA 128's proprietary texture cache and virtual DMA bus master design overcomes the bandwidth limitation of PCI, by sustaining a high texel throughput with minimum bus utilization. The host interface supports burst transactions up to 66MHz and provides over 200MBytes/s on AGP. AGP ac- * Vertex caching. Avoids saturating the host in- 3.2 HOST INTERFACE The host interface boosts communication between the host CPU and the RIVA 128. The optimized interface performs burst DMA bus mastering for efficient and fast data transfer. * 32-bit PCI version 2.1 or AGP version 1.0 * Burst DMA Master and target * 33MHz PCI clock rate or 66MHz AGP clock rate * Supports over 100MBytes/s with 33MHz PCI and over 200MBytes/s on 66MHz AGP * Implements read buffer posting on AGP * Fully supports the "Execute" model on both PCI and AGP 11/77 RIVA 128 128-BIT 3D MULTIMEDIA ACCELERATOR 3.3 * Rendering pipeline optimized for Microsoft's 2D ACCELERATION The RIVA 128's 2D rendering engine delivers industry-leading Windows acceleration performance: * * 100MHz 128-bit graphics engine optimized for * single cycle operation into the 128-bit SGRAM interface supporting up to 1.6GBytes/s * * Acceleration functions optimized for minimal software overhead on key GDI calls * Extensive support for DirectDraw in Windows95 including optimized Direct Framebuffer (DFB) access with Write-combining * * * * Accelerated primitives including BLT, transpar- ent BLT, stretchBLT, points, lins, lines, polylines, polygons, fills, patterns, arbitrary rectangular clipping and improved text rendering * * * Pipeline optimized for multiple color depths in- cluding 8, 15, 24, and 30 bits per pixel * * DMA Pusher allows the 2D graphics pipeline to load rendering methods optimizing RIVA 128/ host multi-tasking * * Execution of all 256 Raster Operations (as de- * fined by Microsoft Windows) at 8, 15, 24 and 30-bit color depths * * 15-bit hardware color cursor * * Hardware color dithering * Multi buffering (Double, Triple, Quad buffering) for smooth animation 3.4 3D ENGINE Triangle setup engine * Setup hardware optimized for Microsoft's Direct3D API * 5Gflop floating point geometry processor * Slope and setup calculations * Accepts IEEE Single Precision format used in Direct3D * Efficient vertex caching Rendering engine The RIVA 128 Multimedia Accelerator integrates an orthodox 3D rendering pipeline and triangle setup function which not only fully utilizes the capabilities of the Accelerated Graphics Port, but also supports advanced texture mapped 3D over the PCI bus. The RIVA 128 3D pipeline offers to Direct3D or similar APIs advanced triangle rendering capabilities: 12/77 * Direct3D API Perspective correct true-color Gouraud lighting and texture mapping Full 32-bit RGBA texture filter and Gouraud lighting pixel data path Alpha blending for translucency and transparency Sub-pixel accurate texture mapping Internal pixel path: up to 24bits, alpha: up to 8 bits Texture magnification filtering with high quality bilinear filtering without performance degradation Texture minification filtering with MIP mapping without performance degradation LOD MIP-mapping: filter shape is dynamically adjusted based on surface orientation Texture sizes from 4 to 2048 texels in either U or V Textures can be looped and paged in real time for texture animation Perspective correct per-pixel fog for atmospheric effects Perspective correct specular highlights Multi buffering (Double, Triple, Quad buffering) for smooth 3D animation Multipass rendering for environmental mapping and advanced texturing 3.5 VIDEO PROCESSOR The RIVA 128 Palette-DAC pipeline accelerates full-motion video playback, sustaining 30 frames per second while retaining the highest quality color resolution, implementing true bilinear filtering for scaled video, and compensating for filtering losses using edge enhancement algorithms. * Advanced support for DirectDraw (DirectVideo) in Windows 95 * Back-end hardware video scaling for video conferencing and playback * Hardware color space conversion (YUV 4:2:2 and 4:2:0) * Multi-tap X and Y filtering for superior image quality * Optional edge enhancement to retain video sharpness * Support for scaled field interframing for reduced motion artifacts and reduced storage 128-BIT 3D MULTIMEDIA ACCELERATOR * Per-pixel color keying RIVA 128 3.7 * Multiple video windows with hardware color space conversion and filtering * Planar YUV12 (4:2:0) to/from packed (4:2:2) conversion for software MPEG acceleration and H.261 video conferencing applications * Accelerated playback of industry standard co- DIRECT RGB OUTPUT TO LOW COST PAL/NTSC ENCODER The RIVA 128 has also been designed to interface to a standard PAL or NTSC television via a low cost TV encoder chip. In PAL or NTSC display modes the interlaced output is internally flicker-filtered and CCIR/EIA compliant timing reference signals are generated. decs including MPEG-1/2, Indeo, Cinepak 3.8 3.6 VIDEO PORT * Multimedia support for MS-DOS, Windows The RIVA 128 Multimedia Accelerator provides connectivity for video input devices such as Philips SAA7111A, ITT 3225 and Samsung KS0127 through an ITU-R-656 video input bus to DVD and MPEG2 decoders through bidirectional media port functionality. * Supported through VPE extensions to DirectDraw * Supports filtered down-scaling and decimation * Supports real time video capture via Bus Mas- tering DMA * Serial interface for decoder control 3.9 SUPPORT FOR STANDARDS 3.11, Windows 95, and Windows NT * Acceleration for Windows 95 Direct APIs in- cluding Direct3D, DirectDraw and DirectVideo * VGA and SVGA: The RIVA 128 has an industry standard 32-bit VGA core and BIOS support. In PCI configuration space the VGA can be enabled and disabled independently of the GUI. * Glue-less Accelerated Graphics Port (AGP 1.0) or PCI 2.1 bus interface * ITU/CCIR-656 compatible video port * VESA DDC2B+, DPMS, VBE 2.0 supported RESOLUTIONS SUPPORTED Resolution 640x480 800x600 1024x76 8 1152x86 4 1280x10 24 1600x12 00 BPP 2MByte 4MByte (128-bit) 4 8 16 32 4 8 16 32 4 8 16 32 4 8 16 32 4 8 16 32 4 8 16 32 120Hz 120Hz 120Hz 120Hz 120Hz 120Hz 120Hz 120Hz 120Hz 120Hz 120Hz 120Hz 120Hz 120Hz 100Hz 100Hz 75Hz 75Hz - 120Hz 120Hz 120Hz 120Hz 120Hz 120Hz 120Hz 120Hz 120Hz 120Hz 120Hz 120Hz 120Hz 120Hz 120Hz 100Hz 100Hz 100Hz 100Hz 75Hz 75Hz 75Hz - 13/77 RIVA 128 128-BIT 3D MULTIMEDIA ACCELERATOR 3.10 CUSTOMER EVALUATION KIT allows an OEM to rapidly design and bring to volume an RIVA 128-based product. A Customer Evaluation Kit (CEK) is available for evaluating the RIVA 128. The CEK includes a PCI or AGP adapter card designed to support the RIVA 128 feature set, an evaluation CD-ROM containing a fast-installation application, extensive device drivers and programs demonstrating the RIVA 128 features and performance. This CEK includes: * RIVA 128 evaluation board and CD-ROM * QuickStart install/user guide * OS drivers and files - Windows 3.11 - Windows 95 Direct X/3D - Windows NT 3.5 - Windows NT 4.0 * Demonstration files and Game demos * Benchmark programs and files 3.11 TURNKEY MANUFACTURING PACKAGE A Turnkey Manufacturing Package (TMP) is available to support OEM designs and development through to production. It delivers a complete manufacturable hardware and software solution that 14/77 This TMP includes: * CD-ROM - RIVA 128 Datasheet and Application Notes - OrCAD schematic capture and PADS layout design information - Quick Start install/user guide/release notes - BIOS Modification program, BIOS binaries and utilities - Bring-up and OEM Production Diagnostics - Software and Utilities * OS drivers and files - Windows 3.11 Windows 95 Direct X/3D Windows NT 3.5 Windows NT 4.0 * FCC/CE Certification Package * Content developer and WWW information * Partner solutions * Access to our password-protected web site for upgrade files and release notes. 128-BIT 3D MULTIMEDIA ACCELERATOR 4 RIVA 128 ACCELERATED GRAPHICS PORT (AGP) INTERFACE The Accelerated Graphics Port (AGP) is a high performance, component level interconnect targeted at 3D graphical display applications and based on performance enhancements to the PCI local bus. Figure 1. System block diagram showing relationship between AGP and PCI buses CPU RIVA 128 AGP System memory AGP chipset PCI I/O I/O Background to AGP Although 3D graphics acceleration is becoming a standard feature of multimedia PC platforms, 3D rendering generally has a voracious appetite for memory bandwidth. Consequently there is upward pressure on the PC's memory requirement leading to higher bill of material costs. These trends will increase, requiring high speed access to larger amounts of memory. The primary motivation for AGP therefore was to contain these costs whilst enabling performance improvements. By providing significant bandwidth improvement between the graphics accelerator and system memory, some of the 3D rendering data structures can be shifted into main memory, thus relieving the pressure to increase the cost of the local graphics memory. Texture data are the first structures targeted for shifting to system memory for four reasons: 1 Textures are generally read only, and therefore do not have special access ordering or coherency problems. 2 Shifting textures balances the bandwidth load between system memory and local graphics memory, since a well cached host processor has much lower memory bandwidth requirements than a 3D rendering engine. Texture access comprises perhaps the largest single component of rendering memory bandwidth (compared with rendering, display and Z buffers), so avoiding loading or caching textures in graphics I/O local memory saves not only this component of local memory bandwidth, but also the bandwidth necessary to load the texture store in the first place. Furthermore, this data must pass through main memory anyway as it is loaded from a mass store device. 3 Texture size is dependent upon application quality rather than on display resolution, and therefore subject to the greatest pressure for growth. 4 Texture data is not persistent; it resides in memory only for the duration of the application, so any system memory spent on texture storage can be returned to the free memory heap when the application finishes (unlike display buffers which remain in use). Other data structures can be moved to main memory but the biggest gain results from moving texture data. Relationship of AGP to PCI AGP is a superset of the 66MHz PCI Specification (Revision 2.1) with performance enhancements optimized for high performance 3D graphics applications. The PCI Specification is unmodified by AGP and `reserved' PCI fields, encodings and pins, etc. are not used. AGP does not replace the need for the PCI bus in the system and the two are physically, logically, and electrically independent. As shown in Figure 1 15/77 RIVA 128 128-BIT 3D MULTIMEDIA ACCELERATOR the AGP bridge chip and RIVA 128 are the only devices on the AGP bus - all other I/O devices remain on the PCI bus. transactions, where the address, wait and data phases need to complete before the next transaction starts. AGP transactions can only access system memory - not other PCI devices or CPU. Bus mastering accesses can be either PCI or AGPstyle. The add-in slot defined for AGP uses a new connector body (for electrical signaling reasons) which is not compatible with the PCI connector; PCI and AGP boards are not mechanically interchangeable. AGP accesses differ from PCI in that they are pipelined. This compares with serialized PCI 4.1 Full details of AGP are given in the Accelerated Graphics Port Interface Specification [3] published by Intel Corporation. RIVA 128 AGP INTERFACE The RIVA 128 glueless interface to AGP 1.0 is shown in Figure 2. Figure 2. AGP interface pin connections PCIAD[31:0] 32 PCICBE[3:0]# 4 AGPST[2:0]# 3 AGPRBF# AGPPIPE# AGP bus PCIDEVSEL# PCIIRDY# PCITRDY# RIVA 128 PCISTOP# PCIIDSEL PCIPAR PCIREQ# PCIGNT# PCICLK PCIRST# PCIINTA# 4.2 AGP BUS TRANSACTIONS AGP bus commands supported The following AGP bus commands are supported by the RIVA 128: - Read - Read (hi-priority) 16/77 PCI transactions on the AGP bus PCI transactions can be interleaved with AGP transactions including between pipelined AGP data transfers. A basic PCI transaction on the AGP interface is shown in Figure 3. If the PCI target is a non AGP compliant master, it will not see AGPST[2:0] and the transaction appears to be on a PCI bus. For AGP aware bus masters, AGPST[2:0] indicate that permission to use the interface has been granted to initiate a request and not to move AGP data. 128-BIT 3D MULTIMEDIA ACCELERATOR Figure 3. RIVA 128 Basic PCI transaction on AGP 1 2 3 4 5 6 PCICLK PCIFRAME# PCIAD[31:0] address PCICBE[3:0]# bus cmd data_pci BE[3:0]# PCIIRDY# PCITRDY# PCIDEVSEL# PCIREQ# PCIGNT# AGPST[2:0] xxx 111 111 xxx xxx xxx An example of a PCI transaction occurring between an AGP command cycle and return of data is shown in Figure 4. This shows the smallest number of cycles during which an AGP request can be enqueued, a PCI transaction performed and AGP read data returned. Figure 4. PCI transaction occurring between AGP request and data 1 2 3 4 5 6 7 8 9 10 PCICLK AGPPIPE# PCIFRAME# PCIAD[31:0] A9 address data D7 +1 PCICBE# C9 pci_cmd BE 0000 000 xxx xxx PCIIRDY# PCITRDY# PCIDEVSEL# PCIAGPRBF# PCIREQ# PCIGNT# AGPST[2:0] 111 111 xxx 111 111 xxx xxx 00x 17/77 RIVA 128 Figure 5. 128-BIT 3D MULTIMEDIA ACCELERATOR Basic AGP pipeline concept Bus Idle Pipelined data transfer Intervene cycles Data-1 A1 A2 A3 Pipelined AGP requests Pipeline operation Memory access pipelining provides the main performance enhancement of AGP over PCI. AGP pipelined bus transactions share most of the PCI signal set, and are interleaved with PCI transactions on the bus. The RIVA 128 supports AGP pipelined reads with a 4-deep queue of outstanding read requests. Pipelined reads are primarily used by the RIVA 128 for cache filling, the cache size being optimized for AGP bursts. Depending on the AGP bridge, a bandwidth of up to 248MByte/s is achievable for 128-byte pipelined reads. This compares with around 100MByte/s for 128-byte 33MHz PCI reads. Another feature of AGP is that for smaller sized reads the bandwidth is not significantly reduced. Whereas 16-byte reads on PCI transfer at around 33MByte/s, on AGP around 175MByte/s is achievable. The RIVA 128 actually requests reads greater than 64 bytes in multiples of 32-byte transactions. The pipe depth can be maintained by the AGP bus master (RIVA 128) intervening in a pipelined transfer to insert new requests between data replies. This bus sequencing is illustrated in Figure 5. When the bus is in an idle condition, the pipe can be started by inserting one or more AGP access requests consecutively. Once the data reply to those accesses starts, that stream can be broken (or intervened) by the bus master (RIVA 128) inserting one or more additional AGP access requests or inserting a PCI transaction. This intervention is accomplished with the bus ownership signals, PCIREQ# and PCIGNT#. 18/77 Data-3 Data-2 A Data PCI transaction The RIVA 128 implements both high and low priority reads depending of the status of the rendering engine. If the pipeline is likely to stall due to system memory read latency, a high priority read request is posted. Address Transactions The RIVA 128 requests permission from the bridge to use PCIAD[31:0] to initiate either an AGP request or a PCI transaction by asserting PCIREQ#. The arbiter grants permission by asserting PCIGNT# with AGPST[2:0] equal to `111' (referred to as START). When the RIVA 128 receives START it must start the bus operation within two clocks of the bus becoming available. For example, when the bus is in an idle condition when START is received, the RIVA 128 must initiate the bus transaction on the next clock and the one following. Figure 6 shows a single address being enqueued by the RIVA 128. Sometime before clock 1, the RIVA 128 asserts PCIREQ# to gain permission to use PCIAD[31:0]. The arbiter grants permission by indicating START on clock 2. A new request (address, command and length) are enqueued on each clock in which AGPPIPE# is asserted. The address of the request to be enqueued is presented on PCIAD[31:3], the length on PCIAD[2:0] and the command on PCICBE[3:0]#. In Figure 6 only a single address is enqueued since AGPPIPE# is just asserted for a single clock. The RIVA 128 indicates that the current address is the last it intends to enqueue when AGPPIPE# is asserted and PCIREQ# is deasserted (occurring on clock 3). Once the arbiter detects the assertion of AGPPIPE# or PCIFRAME# it deasserts PCIGNT# on clock 4. 128-BIT 3D MULTIMEDIA ACCELERATOR Figure 6. RIVA 128 Single address - no delay by master 1 2 3 4 5 6 7 8 PCICLK AGPPIPE# PCIAD[31:0] A1 PCICBE[3:0]# C1 PCIREQ# PCIGNT# AGPST[2:0] xxx 111 111 xxx xxx xxx xxx xxx Figure 7 shows the RIVA 128 enqueuing 4 requests, where the first request is delayed by the maximum 2 cycles allowed. START is indicated on clock 2, but the RIVA 128 does not assert AGPPIPE# until clock 4. Note that PCIREQ# remains asserted on clock 6 to indicate that the current request is not the last one. When PCIREQ# is deasserted on clock 7 with AGPPIPE# still asserted this indicates that the current address is the last one to be enqueued during this transaction. AGPPIPE# must be deasserted on the next clock when PCIREQ# is sampled as deasserted. If the RIVA 128 wants to enqueue more requests during this bus operation, it continues asserting AGPPIPE# until all of its requests are enqueued or until it has filled all the available request slots provided by the target. Figure 7. Multiple addresses enqueued, maximum delay by RIVA 128 1 2 3 4 5 6 7 PCICLK AGPPIPE# PCIAD[31:0] A1 A2 A3 A4 PCICBE# C1 C2 C3 C4 111 xxx xxx xxx PCIREQ# PCIGNT# AGPST[2:0] xxx 111 111 xxx 19/77 RIVA 128 128-BIT 3D MULTIMEDIA ACCELERATOR AGP timing specification Figure 8. AGP clock specification 0.6VDD tCYC t HIGH t LOW 0.5VDD PCICLK 2V p-to-p (minimum) 0.4VDD 0.3VDD 0.2VDD Table 1. AGP clock timing parameters Symbol Parameter Min. Max. Unit 15 30 ns tCYC PCICLK period tHIGH PCICLK high time 6 ns tLOW PCICLK low time 6 ns PCICLK slew rate 1.5 4 V/ns Notes 1 NOTES 1 This rise and fall time is measured across the minimum peak-to-peak range as shown in Figure 8. Figure 9. AGP timing diagram tVAL tVAL AGPCLK Output delay data1 data2 tOFF t ON Tri-state output tH tSU data1 Input data2 Table 2. AGP timing parameters Symbol Parameter Min. Max. Unit t VAL AGPCLK to signal valid delay (data and control signals) 2 11 ns t ON Float to active delay 2 t OFF Active to float delay t SU Input set up time to AGPCLK (data and control signals) 7 ns tH Input hold time from AGPCLK 0 ns 20/77 ns 28 ns Notes 128-BIT 3D MULTIMEDIA ACCELERATOR 5 PCI 2.1 LOCAL BUS INTERFACE 5.1 RIVA 128 PCI INTERFACE RIVA 128 The RIVA 128 supports a glueless interface to PCI 2.1 with both master and slave capabilities. The host interface is fully compliant with the 32-bit PCI 2.1 specification. The Multimedia Accelerator supports PCI bus operation up to 33MHz with zero-wait state capability and full bus mastering capability handling burst reads and burst writes. Figure 10. PCI interface pin connections PCIAD[31:0] 32 PCICBE[3:0]# 4 PCIFRAME# PCIDEVSEL# PCI bus PCIIRDY# PCITRDY# PCISTOP# RIVA 128 PCIIDSEL PCIPAR PCIREQ# PCIGNT# PCICLK PCIRST# PCIINTA# Table 3. PCI bus commands supported by the RIVA 128 Bus master Bus slave Memory read and write Memory read and write Memory read line I/O read and write Memory read multiple Configuration read and write Memory read line Memory read multiple Memory write invalidate 21/77 RIVA 128 5.2 128-BIT 3D MULTIMEDIA ACCELERATOR PCI TIMING SPECIFICATION The timing specification of the PCI interface takes the form of generic setup, hold and delay times of transitions to and from the rising edge of PCICLK as shown in Figure 11. Figure 11. PCI timing parameters PCICLK tVAL Output timing parameters Output delay tON tOFF Tri-state output PCICLK Input timing parameters tSU tH Input Table 4. PCI timing parameters Symbol Parameter Min. Max. Unit Notes tVAL PCICLK to signal valid delay (bussed signals) 2 11 ns 1 tVAL (PTP) PCICLK to signal valid delay (point to point) 2 12 ns 1 tON Float to active delay 2 tOFF Active to float delay tSU Input set up time to PCICLK (bussed signals) tSU (PTP) ns 28 ns 7 ns 1 Input set up time to PCICLK (PCIGNT#) 10 ns 1 tSU (PTP) Input set up time to PCICLK (PCIREQ#) 12 ns tH Input hold time from PCICLK 0 ns NOTE 1 22/77 PCIREQ# and PCIGNT# are point to point signals and have different valid delay and input setup times than bussed signals. All other signals are bussed. 128-BIT 3D MULTIMEDIA ACCELERATOR Figure 12. RIVA 128 PCI Target write - Slave Write (single 32-bit with 1-cycle DEVSEL# response) PCICLK PCIAD[31:0] address PCICBE[3:0]# bus cmd data BE[3:0]# PCIFRAME# PCIIRDY# PCITRDY# PCIDEVSEL# Figure 13. (med) PCI Target write - Slave Write (multiple 32-bit with zero wait state DEVSEL# response) PCICLK PCIAD[31:0] address data0 PCICBE[3:0]# bus cmd BE[3:0]# data1 BE[3:0]# data2 BE[3:0]# PCIFRAME# PCIIRDY# PCITRDY# PCIDEVSEL# 23/77 RIVA 128 Figure 14. 128-BIT 3D MULTIMEDIA ACCELERATOR PCI Target read - Slave Read (1-cycle single word read) PCICLK PCIAD[31:0] PCICBE[3:0]# address bus cmd data0 BE[3:0]# PCIFRAME# PCIIRDY# PCITRDY# PCIDEVSEL# Figure 15. PCI Target read - Slave Read (slow single word read) PCICLK PCIAD[31:0] PCICBE[3:0]# PCIFRAME# PCIIRDY# PCITRDY# PCIDEVSEL# 24/77 address bus cmd data0 BE[3:0]# 128-BIT 3D MULTIMEDIA ACCELERATOR Figure 16. RIVA 128 PCI Master write - multiple word PCICLK PCIREQ# PCIGNT# PCIAD[31:0] PCICBE[3:0]# address data0 bus cmd BE[3:0]# data1 BE[3:0]# data2 data3 BE[3:0]# BE[3:0]# PCIFRAME# PCIIRDY# PCITRDY# PCIDEVSEL# Figure 17. PCI Master read - multiple word PCICLK PCIREQ# PCIGNT# PCIAD[31:0] PCICBE[3:0]# address bus cmd data0 BE[3:0]# data1 BE[3:0]# PCIFRAME# PCIIRDY# PCITRDY# PCIDEVSEL# Note: The RIVA 128 does not gene rate fast back to back cycles as a bus master 25/77 RIVA 128 Figure 18. 128-BIT 3D MULTIMEDIA ACCELERATOR PCI Target configuration cycle - Slave Configuration Write PCICLK AD[31:0] PCICBE[3:0]# address bus cmd data0 BE[3:0]# PCIFRAME# PCIIDSEL PCIIRDY# PCITRDY# PCIDEVSEL# Figure 19. (med) PCI Target configuration cycle - Slave Configuration Read PCICLK PCIAD[31:0] PCICBE[3:0]# address bus cmd config_data BE[3:0]# PCIFRAME# PCIIDSEL PCIIRDY# PCITRDY# PCIDEVSEL# 26/77 (med) 128-BIT 3D MULTIMEDIA ACCELERATOR RIVA 128 PCI basic arbitration cycle Figure 20. PCICLK PCIREQ#_a PCIREQ#_b PCIGNT#_a PCIGNT#_b PCIFRAME# PCIAD[31:0] address data address access A Figure 21. data access B Target initiated termination PCICLK 1 2 3 4 1 2 3 4 PCIFRAME# PCIIRDY# PCITRDY# PCISTOP# PCIDEVSEL# Disconnect - A PCICLK 1 2 3 Disconnect - B 4 5 1 2 3 4 PCIFRAME# PCIIRDY# PCITRDY# PCIPCISTOP# PCIDEVSEL# Disconnect - C / Retry Target - Abort 27/77 RIVA 128 6 128-BIT 3D MULTIMEDIA ACCELERATOR SGRAM FRAMEBUFFER INTERFACE The RIVA 128 SGRAM interface can be configured with a 2MByte 64-bit or 4MByte 128-bit data bus. With a 128-bit bus, 4MBytes of SGRAM is supported as shown in Figure 22. All of the SGRAM signalling environment is 3.3V. Figure 22. 64-bit 2MByte and 128-bit 4MByte SGRAM configurations FBD[31:0] 256K x32 FBD[63:32] 256K x32 FBD[95:64] 256K x32 RIVA 128 Expansion to 4MBytes FBD[127:96] 256K x32 Read and write accesses to SGRAM are burst oriented. SGRAM commands supported by the RIVA 128 are shown in Table 5. Initialization of the memory devices is performed in the standard SGRAM manner as described in Section 6.1. Access sequences begin with an Active command followed by a Read or Write command. The address bits registered coincident with the Read or Write command are used to select the starting column location for the burst access. The RIVA 128 always uses a burst length of one and can launch a new read or write on every cycle. SGRAM has a fully synchronous interface with all signals registered on the positive edge of FBCLKx. Multiple clock outputs allow reductions in signal loading and more accuracy in data sampling at high frequency. The clock signals can be interspersed as shown in Figure 23, page 29 for optimal loading with either 2 or 4MBytes. The I/O timings relative to FBCLKx are shown in Figure 25, page 31. 28/77 128-BIT 3D MULTIMEDIA ACCELERATOR Figure 23. RIVA 128 2 and 4MByte SGRAM configurations FBA[10] 1 FBA[9:0] FBRAS# FBCAS# FBWE# FBCKE# Expansion to 4MBytes FBDQM[8]# FBDQM[0]# FBDQM[9]# FBDQM[1]# FBDQM[10]# FBDQM[11]# FBCS[0]# FBCS[1]# FBCLK0 FBCLK0 256Kx32 SGRAM FBDQM[3]# 256Kx32 SGRAM FBDQM[2]# FBD[31:0] FBD[95:64] FBA[10] 1 FBA[9:0] FBRAS# FBCAS# FBWE# FBCKE# FBDQM[12]# FBDQM[4]# FBDQM[13]# FBDQM[5]# FBCS[0]# FBCLK1 FBDQM[14]# FBDQM[15]# FBCS[1]# 256Kx32 SGRAM FBDQM[7]# 256Kx32 SGRAM FBDQM[6]# FBD[63:32] FBD[127:96] FBCLK1 FBD[127:0] NOTE 1 RIVA 128 has a pin reserved for an eleventh addre ss signal,FBA[10], which may be used in the future with pin compatible 16MBit 256K x 2 x 32 SDRAMs. This signal is a "no-connect" in the initial RIVA 128 but may be activated in a future pincompatible upgrade .If there is sufficient routing space it may be pruden t to route this signal to pin 30 of the 100 pin PQFP SGRAM. [FBA10] should be pulled to GND with a 47K resistor. 29/77 RIVA 128 128-BIT 3D MULTIMEDIA ACCELERATOR Table 5. Truth table of supported SGRAM commands Command1 FBCSx FBRAS# FBCAS# FBWE# FBDQM FBA[9:0] FBD[63:0] Notes Command inhibit (NOP) H x x x x x x No operation (NOP) L H H H x x x Active (select bank and activate row) L L H H x FBA[9]=bank FBA[8:0]=row x Read (select bank and column and start read burst) L H L H x FBA[9]=bank FBA[8]=0 FBA[7:0]=row x Write (select bank and column and start write burst) L H L L x FBA[9]=bank valid data FBA[8]=0 FBA[7:0]=row Precharge (deactivate row in both banks) L L H L x FBA[8]=1 Load mode register L L L L x FBA[8:0] = opcode Write enable/output enable - - - - L - active 2 Write inhibit/output High-Z - - - - H - high-Z 2 NOTES 1 2 6.1 x FBCK E is high and DSF is low for all supported commands. Activates or deactivates FBD[12 7:0] during writes (zero clock delay) and read s (two-clock delay). SGRAM INITIALIZATION SGRAMs must be powered-up and initialized in a predefined manner. The first SGRAM command is registered on the first clock edge following PCIRST# inactive. All internal SGRAM banks are precharged to bring the device(s) into the "all bank idle" state. The SGRAM mode registers are then programmed and loaded to bring them into a defined state before performing any operational command. 6.2 SGRAM MODE REGISTER The Mode register defines the mode of operation of the SGRAM. This includes burst length, burst type, read latency and SGRAM operating mode. The Mode register is programmed via the Load Mode register and retains its state until reprogrammed or power-down. Mode register bits M[2:0] specify the burst length; for the RIVA 128 SGRAM interface these bits are set to zero, selecting a burst length of one. In this case FBA[7:0] select the unique column to be accessed and Mode register bit M[3] is ignored. Mode register bits M[6:4] specify the read latency; for the RIVA 128 SGRAM interface these bits are set to either 2 or 3, selecting a burst length of 2 or 3 respectively. 30/77 128-BIT 3D MULTIMEDIA ACCELERATOR 6.3 RIVA 128 LAYOUT OF FRAMEBUFFER CLOCK SIGNALS Separate clock signals FBCLK0 and FBCLK1 are provided for each bank of SGRAM to give reduced clock skew and loading. Additionally there is a clock feedback loop between FBCLK2 and FBCLKFB. It is recommended that long traces are used without tunable components. If the layout includes provision for expansion to 4MBytes, the clock path to the 2MByte parts should be at the end of the trace, and the clock path to the 4MByte expansion located between the RIVA 128 and the 2MByte parts as shown in Figure 24. FBCLK2 and FBCLKFB should be shorted together as close to the package as possible and connected via a 150 resistor to VCC (3.3V), again as close to the package as possible. Figure 24. Recommended memory clock layout VDD (3.3V) 150 Expansion to 4MBytes FBCLK2 FBCLKFB Bank 1 Bank 0 256K x32 256K x32 RIVA 128 FBCLK0 t t FBCLK1 256K x32 6.4 256K x32 SGRAM INTERFACE TIMING SPECIFICATION Figure 25. SGRAM I/O timing diagram tCK FBCLKx FBA[9:0], FBD[63:0] tCL tCH t AS, tDS tAH , tDH tAC FBD[63:0] t LZ tOH Table 6. SGRAM I/O timing parameters Symbol tCK tCH Parameter Min. Max. Unit -10 -12 -10 -12 CLK period 10 12 - - ns CLK high time 3.5 4.5 - - ns Notes 31/77 RIVA 128 128-BIT 3D MULTIMEDIA ACCELERATOR Symbol Parameter Min. Max. Unit -10 -12 -10 -12 3.5 4.5 - - tCL CLK low time tAS tAH Address setup time 3 4 - ns Address hold time 1 1 - ns tDS tDH Write data setup time 3 4 - ns Write data hold time 1 1 - ns tOH tAC tLZ Read data hold time 3 3 - ns Read data access time 9 9 - ns Data out low impedance time 0 0 - ns Figure 26. Notes ns SGRAM random read accesses within a page, read latency of two1 FBCLKx Command FBA[9:0] read read read read nop nop bank, col n bank, col a bank, col x bank, col m FBD[63:0] data n data a data x data m NOTE 1 Covers either successive reads to the active row in a given bank, or to the active rows in different banks. DQMs are all active (LOW). Figure 27. SGRAM random read accesses within a page, read latency of three1 FBCLKx Command read read read read FBA[9:0] bank, col n bank, col a bank, col x bank, col m FBD[63:0] data n nop data a nop data x nop data m NOTE 1 32/77 Covers either successive reads to the active row in a given bank, or to the active row s in different banks.FBDQ M is all active (LOW). 128-BIT 3D MULTIMEDIA ACCELERATOR Figure 28. RIVA 128 SGRAM read to write, read latency of three FBCLKx TDDQM Command FBA[9:0] read nop nop nop write bank, col n bank, col b tHZ FBD[63:0] tDS read data n write data b Table 7. SGRAM I/O timing parameters Symbol Parameter tHZ tDS Figure 29. Min. Max. Unit Data out high impedance time 4 10 ns Write data setup time 4 Notes ns SGRAM random write cycles within a page FBCLKx Command write write write FBA[9:0] bank, col n bank, col a bank, col x FBD[63:0] data n data a data x write bank, col m data m NOTE 1 Covers either successive writes to the active row in a given bank or to the active row s in different banks.FBDQ M is active (low). Figure 30. SGRAM write to read cycle FBCLKx Command FBA[9:0] FBD[63:0] write bank, col n nop write data n write data n read bank, col b nop nop nop read data b NOTE 1 A read latency of 2 is shown for illustration 33/77 RIVA 128 Figure 31. 128-BIT 3D MULTIMEDIA ACCELERATOR SGRAM read to precharge, read latency of two tRP FBCLKx Command FBA[9:0] read prechar ge nop nop active bank, col n bank(s) bank,row FBD[63:0] data n NOTE 1 FBDQ M is active (low) Figure 32. SGRAM read to precharge, read latency of three tRP FBCLKx Command read FBA[9:0] bank, col n precharge nop nop active bank(s) bank, row FBD[63:0] data n NOTE 1 FBDQ M is active (low) Figure 33. SGRAM Write to Precharge tRP FBCLKx FBDQM# Command write FBA[9:0] bank, col n FBD[63:0] write data n nop nop bank(s) tWR 34/77 precharge write data n+1 nop nop active row 128-BIT 3D MULTIMEDIA ACCELERATOR Figure 34. RIVA 128 SGRAM Active to Read or Write FBCLKx Command active nop nop read or write tRCD Table 8. SGRAM timing parameters Symbol Parameter Min. Max. Unit tCS FBCSx, FBRAS#, FBCAS#, FBWE#, FBDQM setup time 3 ns tCH FBCSx, FBRAS#, FBCAS#, FBWE#, FBDQM hold time 1 ns tMTC tRAS Load Mode register command to command 2 tCK Active to Precharge command period 7 tCK tRC tRCD Active to Active command period 10 tCK Active to Read or Write delay 3 tCK tREF tRP tRRD Refresh period (1024 cycles) tT tWR Transition time 16 ms Precharge command period 4 tCK Active bank A to Active bank B command period 3 tCK Write recovery time 1 2 Notes ns tCK 35/77 RIVA 128 7 128-BIT 3D MULTIMEDIA ACCELERATOR `temporal averaging' being applied based on intraframing. VIDEO PLAYBACK ARCHITECTURE The RIVA 128 video playback architecture is designed to allow playback of CCIR PAL or NTSC video formats with the highest quality while requiring the smallest video surface. The implementation is optimized around the Windows 95 Direct Video and ActiveX APIs, and supports the following features: * Accepts interlaced video fields: - To support high quality video playback the RIVA 128 memory controller and video overlay engine supports horizontal and vertical interpolation using a 3x2 multitap interpolating filter with image sharpening. * YUV to RGB conversion: - This allows the off-screen video surface to consume less memory since only one field (half of each frame) is stored. Double buffering between fields is done in hardware with Figure 35. * Linestore: - YUV 4:2:2 format to 24-bit RGB true-color - Chrominance optimization/user control * Color key video composition Video scaler pipeline Linestore YUV Vertical Interpolation Filter (Smooth/Sharpen) Color Space Conversion to 24-bit RGB Horizontal Interpolation 24-bit RGB Video output Video windowing, merge with graphics pixel pipeline 36/77 128-BIT 3D MULTIMEDIA ACCELERATOR 7.1 VIDEO SCALER PIPELINE The RIVA 128 video scaler pipeline performs stretching of video images in any arbitrary factor in both horizontal and vertical directions. The video scaler pipeline consists of the following stages: 1 Vertical stretching 2 Filtering 3 Color space conversion 4 Horizontal stretching Vertical stretching Vertical stretching is performed on pixels prior to color conversion. The video scaler linearly interpolates the pixels in the vertical direction using an internal buffer which stores the previous line of pixel information. Filtering After vertical interpolation, the pixels are horizontally filtered using an edge-enhancement or a smoothing filter. The edge-enhancement filter enhances picture transition information to prevent loss of image clarity following the smoothing filtering stage. The smoothing filter is a low-pass filter that reduces the noise in the source image. RIVA 128 Horizontal stretching Horizontal stretching is done in 24-bit RGB space after color conversion. Each component is linearly interpolated using a triangle 2-tap filter. Windowing and panning Video images are clipped to a rectangular window by a pair of registers specifying the position and width. By programming the video start address and the video pitch, the video overlay logic also supports a panning window that can zoom into a portion of the source image. Video composition With the color keying feature enabled, a programmable key in the graphics pixel stream allows selection of either the video or the graphics output on a pixel by pixel basis. Color keying allows any arbitrary portions of the video to overlay the graphics. With color keying disabled and video overlay turned on, the video output overlays the graphics in the video window. Color space conversion Interlaced video The video overlay pipeline logic converts images from YUV 4:2:2 format to 24-bit RGB true-color. The default color conversion coefficients convert from YCrCb to gamma corrected RGB. The video overlay can display both non-interlaced and interlaced video. Saturation controls make sure that the conversion does not exceed the output range. Four control flags in the color converter provides 16 sets of color conversion coefficients to allow adjustment of the hue and saturation. The brightness of each R G B component can also be individually adjusted, similar to the brightness controls of the monitor. Traditional video overlay hardware typically drops every other field of an interlaced video stream, resulting in a low frame rate. Some solutions have attempted to overcome the this problem by deinterlacing the fields into a single frame. This however introduces motion artifacts. Fast moving objects appearing in different positions in different fields, when deinterlaced, introduces visible artifacts which look like hair-like lines projecting out of the object. 37/77 RIVA 128 Figure 36. 128-BIT 3D MULTIMEDIA ACCELERATOR Displaying 2 fields with 1:1 ratio Frame 1 (Top field) Frame 2 (Bottom field) Line 10 Line 11 Interpolated line (Line 10 & 12) Interpolated line (Line 11 & 13) Line 12 Line 13 The RIVA 128 video overlay handles interlaced video by displaying every field, at the original frame rate of the video (50Hz for PAL and 60Hz for NTSC). The video scaling logic upscales, in the vertical direction, the luma components in each field and linearly interpolates successive lines to produce the missing lines of each field. This interpolated scale is applied such that the full frame size of each field is stretched to the desired height. 38/77 The video scaler offsets the bottom field image by half a source image line to ensure that both frames when played back align vertically. The vertical filtering results in a smooth high quality video playback. Also by displaying both fields one after another, any motion artifacts often found in deinterlaced video output are removed, because the pixels in each field are displayed in the order in which the original source was captured. 128-BIT 3D MULTIMEDIA ACCELERATOR 8 RIVA 128 - Local interrupt and pixel stream handling VIDEO PORT The RIVA 128 Multimedia Accelerator introduces a multi-function Video Port that has been designed to exploit the bus mastering functionality of the RIVA 128. The Video Port is compliant with a simplified ITU-R-656 video format with control of attached video devices performed through the RIVA 128 serial interface. Video Port support includes: * Windows 95 DirectMPEG API acceleration by providing: - Bus mastered compressed data transfer to attached DVD and MPEG-2 decoders Figure 37. - Hardware buffer management of compressed data, decompressed video pixel data and decompressed audio streams * Supports popular video decoders including the Philips SAA7111A, SAA7112, ITT 3225, and Samsung KS0127. The Video Port initiates transfers of video packets over the internal NV bus to either on or off screen surfaces as defined in the DirectDraw and DirectVideo APIs. * Supports filtered down-scaling or decimation * Allows additional devices to be added Connections to multiple video modules SDA SCL PCI/AGP RIVA 128 TV tuner Video decoder MPCLK MPAD[7:0] MPFRAME# MPDTACK# MPSTOP# S Video VMI 1.4 Media Port Controller (MPC) VIDEO INTERFACE PORT FEATURES * Single 8-bit bus multiplexing among four transfer types: video, VBI, host and compressed data * * 8.1 * * * ITU-R-656 DVD Controller Supports multiple video modules and one ribbon cable board on the same bus ITU-R-656 Master Mode Video Port Synchronous 40MHz address/data multiplexed bus - Simplified ITU-R-656 Video Format -- supports HSYNC, VSYNC, ODD FIELD and EVEN FIELD Hardware-based round-robin scheduler with predictable performance for all transfer types - VBI data output from video decoder is captured as raw or sliced data 39/77 RIVA 128 128-BIT 3D MULTIMEDIA ACCELERATOR 8.2 the initiation of the read cycle. The Media Port transfers the address of the register to be read during this cycle. After completion of the Read Issue cycle the media port goes back to polling for the next transaction. When it receives a Read Data ready command, it will start the next cycle in the read. BI-DIRECTIONAL MEDIA PORT POLLING COMMANDS USING MPC The Media Port transfers data using a Polling Protocol. The Media Port is enabled on the RIVA 128 by the host system software. The first cycle after being enabled is a Poll Cycle. The MPC ASIC must respond to every poll cycle with valid data during DTACK active. If no transactions are needed, it responds with 00h. The Media Port will continue to Poll until a transaction is requested, or until there is a Host CPU access to an external register. Polling Cycle Media Port initiates a Polling Cycle whenever there is no pending transaction. This gives the MPC ASIC a mechanism to initiate a transaction. The valid Polling commands are listed in the Polling Command table. The priority for the polling requests should be to give the Display Data FIFO highest priority. CPU Register Write Initiated by the Host system software. CPU Register Read Issue Initiated by the Host system software. The read differs from the write in the fact that it must be done in two separate transfers. The Read Issue is just CPU Register Read Receive Initiated by the MPC ASIC when it has read data ready to be transferred to the media port. The MPC ASIC waits for the next polling cycle and returns a Read Data Ready status. The media port will transfer the read data on the next Read Receive Cycle. The PCI bus will be held off and retry until the register read is complete. Video Compressed Data DMA Write Initiated by the MPC ASIC with the appropriate Polling Command. The media port manages the Video Compressed data buffer in system memory. Each request for data will return 32 bytes in a single burst. Display Data DMA Read Initiated by the MPC ASIC with the polling command. The MPC ASIC initiates this transfer when it wishes to transfer video data in ITU-R-656 format. Table 9. Media Port Transactions A0 Cycle Transaction Description 11xx0000 Poll_Cycle Polling Cycle 00xx---- CPUWrite CPU Register Write 01xx1111 CPURead_Issue CPU Register Read Issue 11xx1111 CPURead_Receive CPU Register Read Receive 01xx0001 VCD_DMA_Write Video Compressed Data DMA Write 11xx1000 Display_Data_Read Display Data DMA Read Table 10. Polling Cycle Commands BIT Data 0 000xxxx1 NV_PME_VMI_POLL_UNCD Request DMA Read of Display Data 1 000xxx1x NV_PME_VMI_POLL_VIDCD Request DMA Write of Video Compressed Data 3 000x1xxx NV_PME_VMI_POLL_INT Request for Interrupt 4 0001xxxx NV_PME_VMI_POLL_CPURDREC Respond to Read Issue - Read Data Ready 00000000 NULL No Transactions requested 40/77 Description 128-BIT 3D MULTIMEDIA ACCELERATOR 8.3 RIVA 128 TIMING DIAGRAMS Figure 38. Poll cycle MPCLK MPFRAME# MP_AD[7:0] A0 D0 MPDTACK# Figure 39. Poll cycle throttled by slave MPCLK MPFRAME# MP_AD[7:0] A0 D0 MPDTACK# Figure 40. CPU write cycle MPCLK MPFRAME# MP_AD[7:0] A0 A1 D MPDTACK# Figure 41. CPU write cycle throttled by slave MPCLK MPFRAME# MP_AD[7:0] A0 A1 D MPDTACK# 41/77 RIVA 128 Figure 42. 128-BIT 3D MULTIMEDIA ACCELERATOR CPU read issue cycle - cannot be throttled by slave MPCLK MPFRAME# MP_AD[7:0] Figure 43. A0 A1/D CPU read_receive cycle MPCLK MPFRAME# MP_AD[7:0] A0 D0 MPDTACK# Figure 44. CPU read_receive cycle - throttled by slave MPCLK MPFRAME# MP_AD[7:0] A0 D0 MPDTACK# Figure 45. CD write cycle - terminated by master MPCLK MPFRAME# MP_AD[7:0] MPDTACK# 42/77 A0 D0 D1 D2 D3 128-BIT 3D MULTIMEDIA ACCELERATOR Figure 46. RIVA 128 CD write cycle - terminated by slave in middle of transfer MPCLK MPFRAME# MP_AD[7:0] A0 D0 D1 D2 XXX A0 D3 A0 D31 D4 MPDTACK# MPSTOP# Figure 47. CD write cycle - terminated by slave on byte 31 MPCLK MPFRAME# MP_AD[7:0] A0 D0 D30 XXX MPDTACK# MPSTOP# Figure 48. CD write cycle - terminated by slave on byte 32, no effect MPCLK MPFRAME# MP_AD[7:0] A0 D0 D30 D31 MPDTACK# MPSTOP# Figure 49. UCD read cycle, terminated by master, throttled by slave MPCLK MPFRAME# MP_AD[7:0] A0 D0 XXX D1 D2 D3 MPDTACK# 43/77 RIVA 128 Figure 50. 128-BIT 3D MULTIMEDIA ACCELERATOR UCD read cycle, terminated by slave, throttled by slave MPCLK MPFRAME# MP_AD[7:0] A0 D0 XXX D1 D2 MPDTACK# MPSTOP# Figure 51. UCD read cycle, slave termination after MPFRAME# deasserted, data taken MPCLK MPFRAME# MP_AD[7:0] A0 D0 D1 D2 D3 MPDTACK# MPSTOP# Figure 52. UCD read cycle, slave termination after MPFRAME# deasserted, data not taken MPCLK MPFRAME# MP_AD[7:0] A0 D0 D1 D2 D3 MPDTACK# MPSTOP# Figure 53. UCD read cycle, slave termination after MPFRAME# deasserted, data taken MPCLK MPFRAME# MP_AD[7:0] MPDTACK# MPSTOP# 44/77 A0 D0 D1 D2 128-BIT 3D MULTIMEDIA ACCELERATOR 8.4 656 MASTER MODE Table 11 shows the Video Port pin definition when the RIVA 128 is configured in ITU-R-656 Master Mode. Before entering this mode, RIVA 128 disables all Video Port devices so that the bus is tristated. The RIVA 128 will then enable the video 656 master device through the serial bus. In this mode, the video device outputs the video data continuously at the PIXCLK rate. Table 11. 656 master mode pin definition Normal Mode PIXCLK MPAD[7:0] VID[7:0] MPFRAME# Not used MPDTACK# Not used MPSTOP# Not used The 656 Master Mode assumes that VID[7:0] and PIXCLK can be tri-stated when the slave is inactive. If a slave cannot tri-state all its signals, an external tri-state buffer is needed. Video data capture Video Port pixel data is clocked into the port by the external pixel clock and then passed to the RIVA 128's video capture FIFO. Pixel data capture is controlled by the ITU-R-656 codes embedded in the data stream; each active line beginning with SAV (start active video) and ending with EAV (end active video). 656 Master Mode MPCLK RIVA 128 In normal operation, when SAV = x00, capture of video data begins, and when EAV = xx1, capture of video data ends for that line. When VBI (Vertical Blanking Interval) capture is active, these rules are modified. 656 master mode timing specification Figure 54. 656 Master Mode timing diagram t5 PIXCLK t3 t4 t3 t3 t4 t4 VID[7:0] Table 12. ITU-R-656 Master Mode timing parameters Symbol Parameter Min. Max. Unit t3 t4 VID[7:0] hold from PIXCLK high 0 ns VID[7:0] setup to PIXCLK high 5 ns t5 PIXCLK cycle time 35 ns Notes NOTE 1 VACTIVE indicates that valid pixel data is being transmitted across the video port. Table 13. YUV (YCbCr) byte ordering 1st byte 2nd byte 3rd byte 4th byte 5th (next dword) 6th byte 7th byte U[7:0] Y0[7:0] V[7:0] Y1[7:0] U[7:0] Y0[7:0] V[7:0] Cb[7:0] Y0[7:0] Cr[7:0] Y1[7:0] Cb[7:0] Y0[7:0] Cr[7:0] 45/77 RIVA 128 128-BIT 3D MULTIMEDIA ACCELERATOR 8.5 the lines specified and framed by normal ITU-R656 SAV/EAV codes. The RIVA 128 Video Port capture engine starts capturing data at an SAV code controlled by the device driver, and continues capturing data under control of SAV/EAV codes until a specific EAV code identified by the device driver is sampled. VBI capture is then complete for that field. The number of bytes collected will vary depending on the setup of the KS0127. VBI HANDLING IN THE VIDEO PORT RIVA 128 supports two basic modes for VBI data capture. VBI mode 1 is for use with the Philips SAA7111A digitizer, VBI mode 2 is for use with the Samsung KS0127 digitizer. In VBI mode 1, the region to be captured as VBI data is set up in the SAA7111A via the serial interface, and in the RIVA 128 under software control. The SAA7111A responds by suppressing generation of SAV and EAV codes for the lines selected, and sending raw sample data to the port. The RIVA 128 Video Port capture engine starts capturing VBI data at an EAV code in the line last active and continues to capture data without a break until it detects the next SAV code. VBI capture is then complete for that field. In VBI mode 2, the region to be captured as VBI data is set up in a similar manner. The KS0127 responds by enabling VBI data collection only during 46/77 8.6 SCALING IN THE VIDEO PORT The RIVA 128 Video Port allows any arbitrary scale factor between 1 and 31. For best results the scale factors of 1, 2, 3, 4, 6, 8, 12, 16, and 24 are selected to avoid filtering losses. The Video Port decimates in the y-direction, dropping lines every few lines depending on the vertical scaling factor. The intention is to support filtered downscaling in the attached video decoder. 128-BIT 3D MULTIMEDIA ACCELERATOR 9 RIVA 128 BOOT ROM INTERFACE BIOS and initialization code for the RIVA 128 is accessed from a 32KByte ROM. The RIVA 128 memory bus interface signals FBD[15:0] and FBD[31:24] are used to address and access one of 64KBytes of data respectively. The unique decode to the ROM device is provided by the ROMCS# chip select signal. Figure 55. ROM interface ROMCS# RIVA 128 CS FBD[15:0] A[15:0] FBD[31:24] D[7:0] FBD[17] WE FBD[16] OE ROM ROM interface timing specification Figure 56. ROM interface timing diagram ROM Read FDB[15:0] address tBAS tBAH tBRCA tBRCS ROMCS# OE# (FBD[16]) tBOS tBOH t BRV tBRH WE# (FBD[17]) t BDS tBDBZ t BDZ tBDH FDB[31:24] data ROM Write FDB[15:0] address tBAS tBRCS tBAH ROMCS# OE# (FBD[16]) tBWL tBWS WE# (FBD[17]) tBWDS FDB[31:24] tBWDH data 47/77 RIVA 128 128-BIT 3D MULTIMEDIA ACCELERATOR Table 14. ROM interface timing parameters Symbol Parameter tBRCS ROMCS# active pulse width tBRCA Min. Max. Unit Notes 20TMCLK-5 ns ROMCS# precharge time TMCLK-5 ns tBRV Read valid to ROMCS# active TMCLK-5 ns tBRH Read hold from ROMCS# inactive TMCLK-5 ns tBAS Address setup to ROMCS# active TMCLK-5 ns tBAH Address hold from ROMCS# inactive TMCLK-5 ns tBOS OE# low from ROMCS# active ns 2 tBOH OE# low to ROMCS# inactive ns 3 tBWS WE# low from ROMCS# active ns 2 tBWL WE# low time ns 3 tBDBZ Data bus high-z to ROMCS# active tBDS TMCLK-5 ns Data setup to ROMCS# inactive 10 ns tBDH Data hold from ROMCS# inactive 0 ns tBDZ Data high-z from ROMCS# inactive tBWDH Write data hold from ROMCS# inactive tBWDS ROM write data setup to ROMCS# active TMCLK-5 0.5TMCLK-5 ns TMCLK-5 ns NOTE 1 2 3 48/77 ns TMCLK is the perio d of the internal memory clock. This param eter is prog rammabl e in the range 0 - 3 MCLK cycles This param eter is prog rammabl e in the range 0 - 15 MCLK cycles 128-BIT 3D MULTIMEDIA ACCELERATOR 10 RIVA 128 POWER-ON RESET CONFIGURATION Since there are no internal pull-up or pull-down resistors and the data bus should be floating during reset, a resistor value of 47K should be sufficient. The RIVA 128 latches its configuration on the trailing edge of RST# and holds its system bus interface in a high impedance state until this time. To accomplish this, pull-up or pull-down resistors are connected to the FBA[9:0] pins as appropriate. Power-on reset FBA[9:0] bit assignments 9 PCI Mode 8 7 TV Mode 6 5 4 Crystal Host Interface RAM Width 3 2 RAM Type 1 0 SubVendor Bus Speed [9] PCI Mode. This bit indicates whether the RIVA 128 initializes with PCI 2.1 compliance 0 = RIVA 128 is PCI 2.0 compliant (does not support delayed transactions) 1 = RIVA 128 is PCI 2.1 compliant (supports 16 clock target latency requirement). [8:7] TV Mode. These bits select the timing format when TV mode is enabled. 00 = Reserved 01 = NTSC 10 = PAL 11 = TV mode disabled [6] Crystal Frequency. This bit should match the frequency of the crystal or reference clock connected to XTALOUT and XTALIN. 0 = 13.500MHz (used where TV output may be enabled) 1 = 14.31818MHz [5] Host Interface 0 = PCI 1 = AGP (Bit 0 must also be pulled high to indicate 66MHz) [4] RAM Width 0 = 64-bit framebuffer data bus width (the upper 64-bit data bus and byte selects are tri-state) 1 = 128-bit framebuffer data bus width [3:2] RAM Type 00 = Reserved 01 = 8Mbit SDRAM or SGRAM organized as 128K x 2 banks x 32-bit (normal SGRAM mode). 10 = Reserved 11 = 8Mbit SDRAM or SGRAM organized as 128K x 2 banks x 32-bit, framebuffer I/O pins remain tri-stated after reset. [1] Sub-Vendor. This bit indicates whether the PCI Subsystem Vendor field is located in the system motherboard BIOS or adapter card VGA BIOS. If the Subsystem Vendor field is located in the system BIOS it must be written by the system BIOS to the PCI configuration space prior to running any PnP code. 0 = System BIOS (Subsystem Vendor ID and Subsystem ID set to 0x0000) 1 = Adapter card VGA BIOS (Subsystem Vendor ID and Subsystem ID read from ROM BIOS at location 0x54 - 0x57) [0] Bus Speed. This bit indicates the value returned in the 66MHZ bit in the PCI Configuration registers (see page 64). 0 = RIVA 128 PCI interface is 33MHz 1 = RIVA 128 is 66MHz capable 49/77 RIVA 128 128-BIT 3D MULTIMEDIA ACCELERATOR The following example configuration is shown in Figure 57: * Subsystem Vendor ID initialized to 0 and writeable by system BIOS (see Appendix A, page 70) * 8Mbit 128K x 2 bank x 32 SGRAM * 128-bit framebuffer interface * AGP including 66MHz PCI 2.1 compliant subset * Using 13.5000MHz crystal * TV output mode is NTSC Figure 57. Example motherboard configuration VDD (3.3V) 10K FBA[0 ] FBA[1 ] FBA[2] AGP FBA[3] RIVA 128 FBA[4] SGRAM array FBA[5] FBA[6] FBA[7] FBA[8] FBA[9] FBA[10] 10K 50/77 128-BIT 3D MULTIMEDIA ACCELERATOR 11 RIVA 128 * High quality video overlay DISPLAY INTERFACE 11.1 PALETTE-DAC The Palette-DAC integrated into the RIVA 128 supports a traditional pixel pipeline with the following enhancements: - Accepts interlaced video fields allowing a reduction in memory buffering requirements while incorporating temporal averaging * Support for 10:10:10, 8:8:8, 5:6:5 and 5:5:5 direct color pixel modes - Line buffer for horizontal and vertical interpolation of video streams up to square pixel PAL resolution * Support for dynamic gamma correction on a pixel by pixel basis - 3x2 multitap interpolating filter with image sharpening * Support for mixed indexed color and direct color pixels - Color key in all color pixel modes * 256 x 24 LUT for 8-bit indexed modes - High quality YUV to RGB conversion with chrominance control. 11.2 PIXEL MODES SUPPORTED 8-bit indexed color In the 8-bit indexed color each 32-bit word contains four 8-bit indexed color pixels, each comprising bits b[7:0] as shown below. Pixel formats (FBD[31:0]) 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 Pixel 3 Pixel 2 8 7 6 5 Pixel 1 4 3 2 1 0 Pixel 0 b7 b6 b5 b4 b3 b2 b1 b0 b7 b6 b5 b4 b3 b2 b1 b0 b7 b6 b5 b4 b3 b2 b1 b0 b7 b6 b5 b4 b3 b2 b1 b0 NOTE 1 This 32-bit repre sentation can be extended to 64-bi t and 128- bit widths by duplicating the 32-b it word in little-endian format. 16-bit direct color modes (5:6:5 direct and 5:5:5 with and without gamma correction) In 5:5:5 color modes bit 15 of each pixel can be enabled to select whether pixel data bypasses the LUT to feed the DACs directly, or indirectly, through the LUT, to allow gamma correction to be applied. If not enabled then the bypass mode will always be selected, and the LUT powered down. The 16-bit modes include a 5:6:5 format which always bypasses the LUT. Pixel formats (FBD[31:0]) 5:6:5 mode Pixel 1 Pixel 0 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 0 0 Red gamma Green gamma Blue gamma 0 Red gamma Green gamma Blue gamma 0 1 Red bypass Green bypass Blue bypass 1 Red bypass Green bypass Blue bypass 1 Red bypass Green bypass Blue bypass Red bypass Green bypass Blue bypass NOTE 1 This 32-bit represent ation can be extended to 64-bi t and 128-bit widths by duplicating the 32-bi t word in little-endian format. 32-bit direct color (8:8:8 with gamma correction or 10:10:10 direct) In 32-bit color mode bit 31 of each pixel selects whether pixel data bypasses the LUT, to feed the DACs directly or indirectly, through the LUT, to allow gamma correction to be applied. In the table below the Red, Green and Blue bypass bits are shown individually as R[9:0], G[9:0], and B[9:0] because, in the bypass 51/77 RIVA 128 128-BIT 3D MULTIMEDIA ACCELERATOR mode pixel format, the least significant bits of each color are located separately in the top byte of the pixel. This also permits an 8:8:8 mode without gamma with <1% error if desired. Use of pixel input pins (FBD[31:0]) Pixel 0 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 0 X X X X X X X Red gamma 8 7 6 Green gamma 5 4 3 2 1 0 Blue gamma 1 X R1 R0 G1 G0 B1 B0 R9 R8 R7 R6 R5 R4 R3 R2 G9 G8 G7 G6 G5 G4 G3 G2 B9 B8 B7 B6 B5 B4 B3 B2 NOTE This 32-bit representation can be extended to 64-bit and 128-bit widths by duplicating the 32-bit word in little-endian format. Limitations on line lengths Table 15. Permitted line length multiples bpp 8 16 32 Number of pixels that the line length must be a multiple of 4 2 1 11.3 HARDWARE CURSOR Cursor format The RIVA 128 supports a 32x32 15bpp full color hardware cursor as defined by Microsoft Windows. 15 14 13 12 11 10 9 8 * Full color 5:5:5 format The 5-bit RGB color components are expanded to 10 bits per color before combining with the graphics display data. The expanded 10-bit color is composed of the 5-bit cursor color replicated in the upper and lower 5-bit fields. The cursor pixels are combined such that the cursor will overlay a video window if present. * Pixel complement * Transparency * Pixel inversion The cursor pattern is stored in a 2KByte bitmap located in off-screen framestore. Details of programming the hardware cursor are given in the RIVA 128 Programming Reference Manual [2]. Registers control cursor enabling/disabling, location of cursor bitmap and cursor display coordinates. The cursor data and it's position should only be changed during frame flyback. The cursor should be disabled when not being used. 52/77 A Red 7 6 Green 5 4 3 2 1 0 Blue Cursor pixel bit 15 (A) is the replace mode bit. When A=1, the cursor pixel replaces the normal display pixel. If A=0, the expanded 30 bits of the cursor color are XORed with the display pixel to provide the complement of the background color. Cursor pixels can be made transparent (normal display pixel is unmodified) by setting to a value of 0x0000. To invert the bits of the normal display pixel, the cursor pixel should be set to 0x7FFF. 128-BIT 3D MULTIMEDIA ACCELERATOR 11.4 SERIAL INTERFACE The RIVA 128 serial interface supports connection to DDC1/2B, DDC2AB and DDC2B+ compliant monitors and to serial interface controlled video decoders and tuners. Supported video decoder chips include Philips SAA7110, SAA7111A, ITT 3225 and Samsung KS0127. For details of address locations and protocols applying to specific parts refer to the appropriate manufacturer's datasheet. The serial interface in RIVA 128 requires operation under software control to provide emulation of the RIVA 128 interface standard. RIVA 128 can act as a master for communication with slave devices like those mentioned above. It also acts as a master when interfacing to a DDC1/2 compatible monitor. Although it is not Access.bus compatible, it can communicate with a DDC2AB compatible monitor via the DDC2B+ protocol. (No other Access.bus peripherals can be attached although other serial devices may co-reside on the DDC bus). The RIVA 128 can clock stretch incoming messages in the event that the software handler is interrupted by another task. 53/77 RIVA 128 128-BIT 3D MULTIMEDIA ACCELERATOR 11.5 ANALOG INTERFACE Figure 58. Recommended circuit (crystal circuit is for designs not supporting TV out) VDD Power supply L1 Local PLLVDD plane C5 PLLVDD DACVDD COMP VDD XTALIN C3 X1 C4 D4-D6 RIVA 128 XTALOUT VREF Monitor RED, GREEN, BLUE 75 RSET C1 C2 75 cable D1-D3 GND R2-R4 C6 R1 These components should be placed as close to the RIVA 128 outputs as possible Table 16. Table of parts for recommended circuit (Figure 58) Part number Value Description C1 22F tantalum capacitor C2 100nF surface mount capacitor C3, C4 22pF surface mount capacitor C5, C6 10nF surface mount capacitor R1 147 1% resistor R2-R4 75 1% resistor D1-D6 1N4148 protection diodes L1 1H inductor X1 13.50000MHz series resonant crystal (used where TV output may be required) 14.31818MHz series resonant crystal 54/77 128-BIT 3D MULTIMEDIA ACCELERATOR RIVA 128 11.6 TV OUTPUT SUPPORT MK2715 NTSC/PAL clock chip provides a common source for synchronization of the pixel and subcarrier clocks. In TV output modes the RIVA 128 XTALOUT pin must be externally driven from the MK2715 reference clock output, with XTALIN tied to GND. Reference clock options The RIVA 128 supports two synthesizer reference clock frequencies; 13.5MHz and 14.31818MHz. The reference clock frequency is determined by a crystal or reference clock connected to the XTALIN and XTALOUT pins. Where TV-out is supported, XTALOUT should be driven by a 13.5MHz reference clock derived from an external NTSC/PAL clock source as illustrated in Figure 59. The clock frequency should match the power-on configuration setting described in Section 10, page 49. The MK2715 requires a number of external components for proper operation. For crystal input a parallel resonant 13.5000MHz crystal is recommended, with a frequency tolerance of 50ppm or better. Capacitors should be connected from X1 and X2 to GND as shown in Figure 59. Alternatively a clock input (e.g. ClockCan) can be connected to X1, leaving X2 disconnected. Further details are given in the MK2715 datasheet [8]. PAL/NTSC TV interface The RIVA 128 supports TV output through an external Analog Devices AD722 PAL/NTSC RGB encoder chip as shown in Figure 59. A MicroClock Figure 59. TV output implementation XTALIN 5V R RIN YOUT G GIN COUT B BIN CVOUT RIVA 128 VIDHSYNC 75 220F 75 220F 75 AD722 TV RGB Encoder 75 220 220F HSYNC XTALOUT FIN 330 33 REFOUT 33 4XCLK 27pF 27pF X1/ICLK MK2715 NTSC/PAL Clock Source X2 13.500 00MHz crystal 55/77 RIVA 128 Figure 60. 128-BIT 3D MULTIMEDIA ACCELERATOR Interface to monitor or television TV RGB Encoder R Y G C B Y/C RIVA 128 75 75 75 PAL/NTSC Television R G Monitor B 75 75 75 Monitor detection Figure 60 shows the typical connection of a television or computer monitor to the RIVA 128s' DAC outputs. The RIVA 128 expects only one output display device to be connected at a time and does not support simultaneous output to both the monitor and television. During system initialization, the BIOS detects if a monitor is connected by sensing the doubly-terminated 75 load (net 37.5). When no monitor is connected, only the local 75 load is detected and the RIVA 128 switches to television output mode. The BIOS sets the CRTC registers to generate the appropriate timing for the local television standard and the DACs are adjusted to compensate for the single 75 load. Monitor mode is always selected if a monitor is detected since it is assumed to be the output device of choice, having a higher display fidelity than television. Timing generation Televisions contain two Phase-Locked Loops (PLLs). One PLL locks the horizontal frequency and is used to synchronize horizontal and vertical flyback, and to keep the active video region stable and centered. The second PLL locks the color subcarrier frequency (NTSC 3.5794545MHz or PAL 4.43361875MHz). The color subcarrier is used as a phase reference to extract the color information from the television signal. The RIVA 128 encodes horizontal and vertical timing on a composite sync signal. Using a 13.5000MHz reference clock, the RIVA 128 timing generator creates ITU-R-601 NTSC and PAL compliant horizontal timing with only ppm (parts per million) error. The RIVA 128 does not use the 56/77 75 75 75 color subcarrier clock internally. The reference clock source can be located on the television upgrade module with the video encoder and TV output connectors, thus lowering the base system cost. Flicker filter RIVA 128 provides an optional flicker filtering feature for TV and interlaced displays. Without flicker filtering, elements of an image present on either the odd or the even field, but not both, are seen to flicker or shimmer obtrusively. This is a problem especially with 1-pixel-wide horizontal lines often originating from computer generated GUI displays. Flicker filtering causes a slight smearing of pixels in the vertical direction. This trades off image quality versus flicker. The displayed pixel contains a proportion of the data for the pixel on that line, plus a smaller proportion of the data of the equivalent pixel on the line above and on the line below. Overall, the proportions add up to 1 so that the brightness of the screen does not alter and the pixel data does not get clipped. Flicker filtering only takes place on pixel data from the framestore - the pattern written into the cursor already has flicker removed. No flicker removal is performed on video images. Overscan and underscan The RIVA 128 supports overscan and underscan in the horizontal and vertical directions using hardware scaling. Underscan allows 640x480 resolution to fit onto NTSC displays and 800x600 resolution to fit onto PAL displays. Scaling can be adjusted and controlled by software to suit specific TV requirements. The TV output image position is also software controllable. 128-BIT 3D MULTIMEDIA ACCELERATOR 12 RIVA 128 IN-CIRCUIT BOARD TESTING The RIVA 128 has a number of features designed to support in-circuit board testing. These include: * Dedicated test mode input and dual-function test mode select pins selecting the following modes: - Pin float - Parametric NAND tree - All outputs driven high - All outputs driven low * Checksum test * Test registers 12.1 TEST MODES Primary test control is provided by the dedicated TESTMODE input pin. The RIVA 128 is in normal operating mode when this pin is deasserted. When TESTMODE is asserted, MP_AD[3:0] are reassigned as TESTCTL[3:0] respectively. Test modes are selected asynchronously through a combination of the pin states shown in Table 17. Table 17. Test mode selection and descriptions Test mode Parametric NAND tree TESTCTL[3:0] Description 3 2 1 0 1 0 1 0 A single parametric NAND tree is provided to give a quiescent environment in which to test VIL and VIH without requiring core activity. This capability is provided in the pads by chaining all I and I/O paths together via two input NAND gates. The chain begins with one input of the first NAND gate tied to VDD while the other input is connected to the first device pin on the NAND tree. The output of this gate then becomes the input of the next NAND gate in the tree and so on until all pad input paths have been connected. The final NAND gate output is connected to an output-only pin whose normal functionality is disabled in NAND tree mode. The NAND tree length is therefore equal to the number of I and I/O pins in the RIVA 128. Output -only pins are not connected into the NAND tree. Pin float 1 1 0 0 All pin output drivers are tristated in this test mode so that pin leakage current (IIL,IIH,IOZL,IOZH) can be measured. Outputs high 1 1 1 0 All pin output drivers drive a high output state in this test mode so that output high voltage (VOH at IOH) can be measured. Outputs low 1 1 1 1 All pin output drivers drive a low output state in this test mode so that output low voltage (VOL at IOL) can be measured. 12.2 CHECKSUM TEST The RIVA 128 hardware checksum feature supports testing of the entire pixel datapath at full video rates from the framebufferthrough to the DACinputs. Each of the three RGB colors can be tested to provide a correlation between the intended and actual display. Checksums are accumulated during active (unblanked) display. Note that the checksum mechanism does not check the DAC outputs (i.e. what is physically being displayed on the monitor). For a given image (which can be a real application's image or a specially prepared test card), theoretically derived checksum values can be calculated for a selected RGB color, which are then compared with theRIVA 128 hardwarechecksum value.Alternatively the checksum value from a known good chip can be used as the reference. Hardware checksum accumulation is not affected by the horizontal and vertical synchronization waveforms or timings. Any discrepancy between the calculated and RIVA128 hardwareaccumulated checksum values therefore indicates a problem in the device or system being tested. Details of programming the RIVA 128 checksum are given in the RIVA 128 Programming Reference Manual [2]. 57/77 RIVA 128 13 128-BIT 3D MULTIMEDIA ACCELERATOR ELECTRICAL SPECIFICATIONS 13.1 ABSOLUTE MAXIMUM RATINGS1 Symbol Parameter VDD/AVDD DC supply voltage Min. Max. Units 3.6 V Voltage on input and output pins GND-1.0 VDD+0.5 V TS Storage temperature (ambient) -55 125 C TA Temperature under bias 0 85 C Analog output current (per output) 45 mA DC digital output current (per output) 25 mA NOTES 1 2 Notes 2 Stresses greater than those listed under `Absolute maximum ratings' may cause permane nt damage to the device. This is a stress rating only and functional opera tion of the device at these or any other conditions above those indicated in the operat ional sections of this specification is not implied. Exposure to absolute maximum rating conditions for extended periods may affect reliability. For 3V tolerant pins VDD = 3.3V 0.3V, for 5V tolerant pins (PCI, Video Port and Serial interfaces) VDD = 5V 0.5V 13.2 OPERATING CONDITIONS Symbol Parameter TC Case temperature Min. Typ. Max. Units 120 C Max. Units Notes 13.3 DC SPECIFICATIONS Table 18. DC characteristics Symbol Parameter Min. Typ. VDD Positive supply voltage 3.135 3.3 3.465 V IIN Input current (signal pins) 10 A Power dissipation 3.7 W NOTES 1 2 Notes 1, 2 Includes high impedance output leakage for all bi-directional buffers with tri-state outputs VDD = max, GND VIN VDD Table 19. Parameters applying to PCI and AGP interface pins Symbol Parameter Min. CIN Input capacitance COUT Output load capacitance Typ. Max. Units Notes 5 10 pF 1 5 50 pF 1 Parameters for 5V signaling environment only: VIH Input logic 1 voltage 2.0 5.75 V VIL Input logic 0 voltage -0.5 0.8 V VOH Output logic 1 level 2.4 VOL Output logic 0 level 0.55 V IOH Output load current, logic 1 level -2 mA IOL Output load current, logic 0 level 3 or 6 mA V Parameters for 3.3V and AGP signaling environments only: VIH 58/77 Input logic 1 voltage 0.475VDD VDD+0.5 V 2 128-BIT 3D MULTIMEDIA ACCELERATOR RIVA 128 Symbol Parameter Min. Typ. Max. Units VIL Input logic 0 voltage -0.5 VOH Output logic 1 level 0.9VDD VOL Output logic 0 level 0.1VDD V IOH Output load current, logic 1 level -0.5 mA IOL Output load current, logic 0 level 1.5 mA 0.325VDD Notes V V NOTE 1 Tested but not guarant eed. 2 3mA for all signals except PCIFRAME#, PCITRDY#, PCIIRDY#, PCIDEVSEL# and PCISTOP# which have IOL of 6mA. 13.4 ELECTRICAL SPECIFICATIONS Table 20. Parameters applying to all signal pins except PCI/AGP interfaces Symbol Parameter CIN Min. Typ. Max. Units Input capacitance 10 12 pF 1 COUT Output load capacitance 10 50 pF 1 VIH Input logic 1 voltage 2.0 V 2 VIL Input logic 0 voltage -0.5 VOH Output logic 1 level 2.4 VOL Output logic 0 level 0.4 V IOH Output load current, logic 1 level -1 mA IOL Output load current, logic 0 level 1 mA VDD+0.5 0.8 Notes V V NOTE 1 Tested but not guarant eed. 2 For 3V tolerant pins VDD = 3.3V 0.3V, for 5V tolerant pins (Video Port and Serial interfaces) VDD = 5V 0.5V 13.5 DAC CHARACTERISTICS Parameter Min. Resolution Typ. Max. 10 DAC operating frequency Units Notes bits 230 MHz 17.62 18.50 mA 2 DAC to DAC matching 1 2.5 % 2,4 Integral linearity 0.5 1.5 LSB8 2,3,8 Differential linearity 0.25 1 LSB8 2,3,8 1.2 V 2 White relative to Black current 16.74 DAC output voltage DAC output impedance 20 Risetime (black to white level) 1 3 ns 2,5,6 5.9 ns 2,5,7 50 100 pVs 2,5 335 420 mV 100 s Settling time (black to white) Glitch energy Comparator trip voltage 280 k Comparator settling time Internal Vref voltage 1.235 Internal Vref voltage accuracy 3 V 5 % 59/77 RIVA 128 NOTES 1 2 3 4 5 6 7 8 128-BIT 3D MULTIMEDIA ACCELERATOR Blanking pede stals are not supported in TV output mode. VREF = 1.235V, RSET = 147 LSB8 = 1 LSB of 8-bit resolution DAC About the midpoint of the distribution of the three DACs 37.5oh m, 30pF load 10% to 90% Settling to within 2% of full scale deflection Monotonicity guaran teed 13.6 FREQUENCY SYNTHESIS CHARACTERISTICS Parameter Min XTALIN crystal frequency range Internal VCO frequency Typ. Max Units 4 15 MHz 128 256 MHz Memory clock output frequency 100 MHz Pixel clock output frequency 230 MHz 2 Pixel clock output frequency (video displayed) 110 MHz 3 Synthesizer lock time 500 s NOTE 60/77 1 2 A series resonant crystal should be connected toXTALIN The pixel clock can be prog rammed to within 0.5% of any target frequen cy 10 fpixclk 230MHz 3 The maximum pixel clock frequency when the RIVA 128 is displaying full motion video Notes 1 128-BIT 3D MULTIMEDIA ACCELERATOR 14 RIVA 128 PACKAGE DIMENSION SPECIFICATION 14.1 300 PIN BALL GRID ARRAY PACKAGE Figure 61. RIVA 128 300 Plastic Ball Grid Array Package dimension reference 0.25 0 C D2 A1 Pin 1 indi cato r 20 19 18 17 16 15 14 13 12 11 10 9 8 7 0 .350 C 6 5 4 3 2 1 e A B C D E F K L M N P R T U V E1 E E2 e G H J e W Y A2 C A D1 0.15 0 C 0.300 S C A S B S b 0.10 0 S C e B A D 0.200 (4x) SOLDER BALL (T yp) All dimensions in mm unless otherwise noted tolerances unless otherwise noted (mm) 0 10 >10 50 >50 200 >200 0.05 0.1 0.15 0.25 Table 21. RIVA 128 300 Plastic Ball Grid Array Package dimension specification Millimeters Ref. Typ. Inches Min. Max. A 2.125 A1 Min. Max. 2.595 0.083 0.102 0.50 0.70 0.020 0.027 A2 1.625 1.895 0.064 0.074 b 0.60 0.90 0.024 0.035 26.82 27.18 1.055 1.070 0.941 0.949 1.055 1.070 0.941 0.949 D 27.00 D1 24.13 Basic D2 1.27 Basic E 27.00 E1 24.13 Basic E2 1.063 0.951 Basic 23.90 e Typ. 24.10 0.050 Basic 26.82 27.18 1.063 0.951 Basic 23.90 24.10 61/77 RIVA 128 15 128-BIT 3D MULTIMEDIA ACCELERATOR REFERENCES 1 RIVA 128 Turnkey Manufacturing Package TMP, Design Guide, NVIDIA Corp./SGS-THOMSON Microelectronics 2 RIVA 128 Programming Reference Manual, NVIDIA Corp./SGS-THOMSON Microelectronics 3 Accelerated Graphics Port Interface Specification, Revision 1.0, Intel Corporation, July 1996 4 PCI Local Bus Specification, revision 2.1, PCI Special Interest Group, June 1995 5 Recommendation 656 of the CCIR, Interfaces for digital component video signals in 525-line and 625line television systems , CCIR, 1990 6 Display Data Channel (DDC ) standard, Version 2.0, revision 0 , Video Electronics Standards Association, April 9th 1996 (Video Electronics Standards Association - http://www.vesa.org) 7 AD722 PAL/NTSC TV Encoder Datasheet, Analog Devices Inc., 1995 8 MK2715 NTSC/PAL Clock Source Datasheet, MicroClock Inc., March 1997 16 62/77 ORDERING INFORMATION Device Package Part number RIVA 128 300 pin PBGA STG3000X 128-BIT 3D MULTIMEDIA ACCELERATOR RIVA 128 APPENDIX Descriptions of register contents include an indication if register fields are readable (R) or writable (W) and the initial power-on or reset value of the field (I). `-' indicates not readable / writable, X indicates an indeterminate value, hence I= X indicates register or field not reset. A PCI CONFIGURATION REGISTERS This section describes the 256 byte PCI configuration spaces as implemented by the RIVA 128. A single PCI VGA device is defined by the RIVA 128 which decodes and acknowledges the first 256 bytes of the configuration address space. The RIVA 128 does not respond (does not assert DEVSEL#) for functions 1- 7. A.1 REGISTER DESCRIPTIONS FOR PCI CONFIGURATION SPACE Byte offsets 0x03 - 0x00 0x03 0x02 0x01 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 0x00 9 8 7 6 5 4 3 2 1 0 VENDOR_ID DEVICE_ID_CHIP Device Identification Register (0x03 - 0x02) Bits Function 31:16 The DEVICE_ID_CHIP bits contain the chip number allocated by the manufacturer to identify the particular device. = 0x0018 RWI R - 0x0018 Vendor Identification Register (0x01 - 0x00) Bits Function RWI 15:0 VENDOR_ID bits allocated by the PCI Special Interest Group to uniquely identify the manufacturer of the device. NVIDIA/SGS-THOMSON Vendor ID = 0x12D2 (4818) R-X 63/77 RIVA 128 128-BIT 3D MULTIMEDIA ACCELERATOR Byte offsets 0x07 - 0x04 0x07 0x06 0x05 4 3 2 1 0 IO_SPACE Reserved SERR_ENABLE Reserved Reserved CAP_LIST 66MHZ Reserved DEVSEL_TIMING Reserved RECEIVED_TARGET RECEIVED_MASTER SERR_SIGNALLED Reserved 5 MEMORY_SPACE 6 BUS_MASTER 7 Reserved 8 WRITE_AND_INVA: 9 PALETTE_SNOOP 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 0x04 Device Status Register (0x07 - 0x06) Bits Function RWI 31 Reserved R-0 30 SERR_SIGNALLED is set whenever the RIVA 128 asserts SERR#. RW0 29 RECEIVED_MASTER indicates that a master device's transaction (except for Special Cycle) was terminated with a master-abort. This bit is clearable (=1). 0=No abort 1=Master aborted RW0 28 RECEIVED_TARGET indicates that a master device's transaction was terminated with a target-abort. This bit is clearable (=1). 0=No abort 1=Master received target aborted RW0 27 Reserved R-0 26:25 The DEVSEL_TIMING bits indicate the timing of DEVSEL#. These bits indicate the slowest time that the RIVA 128 asserts DEVSEL# for any bus command except Configuration Read and Configuration Write. The RIVA 128 responds with medium DEVSEL# for VGA, memory and I/O accesses. For accesses to the 16MByte memory ranges described by the BARs, the chip responds with fast decode (no wait states). 00=fast 01=medium R-1 24:22 Reserved R-0 21 66MHZ indicates that the RIVA 128 is capable of 66MHz operation. This bit reflects the latched state of the 66MHz/33MHz strap option. R-1 20 CAP_LIST indicates that there is a linked list of registers containing information about new capabilities not available within the original PCI configuration structure. This bit indicates that the (byte) Capability Pointer Register located at 0x34 points to the start of this linked list. R-1 Reserved R-0 19:16 Command Register (0x05 - 0x04) 64/77 Bits Function RWI 15:9 Reserved R-0 128-BIT 3D MULTIMEDIA ACCELERATOR Bits RIVA 128 Function RWI SERR_ENABLE is an enable bit for the SERR# driver. 0=Disables the SERR# driver 1=Enables the SERR# driver RW0 Reserved R-0 5 PALETTE_SNOOP indicates that VGA compatible devices should snoop their palette registers. 0=Palette accesses treated like all other accesses 1=Enables special palette snooping behavior RW0 4 WRITE_AND_INVAL is an enable bit for using the Memory Write and Invalidate command. 1=The RIVA 128 as bus master may generate the command 0=The Memory Write command must be used instead of Memory Write and Invalidate RW0 3 Reserved R-0 2 BUS_MASTER indicates that the device can act as a master on the PCI bus. 0=Disables the RIVA 128 from generating PCI accesses 1=Allows the RIVA 128 to behave as a bus master RW0 1 MEMORY_SPACE indicates that the RIVA 128 will respond to memory space accesses . 0=Device response disabled 1=Enables response to Memory space accesses. The device will decode and respond to the 16MByte ranges as well as the default VGA memory range when it is enabled. The VGA decode range may change based upon the value in the VGA graphics Miscellaneous Register GR06, bits[3:2] and other enable bits, see RIVA 128 Programming Reference Manual [2]. RW0 0 IO_SPACE indicates that the device will respond to I/O space accesses . This bit enables I/O space accesses for the VGA function as defined in the PCI specific ation. These include 0x3B0 - 0x3BB, 0x3C0 - 0x3DF and their aliases. RW0 8 7:6 65/77 RIVA 128 128-BIT 3D MULTIMEDIA ACCELERATOR Byte offsets 0x0B - 0x08 0x0B 0x0A 0x09 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 0x08 9 8 7 6 5 4 3 2 1 REVISION_ID CLASS_CODE Class Code Register (0x0B - 0x09) Bits Function RWI 31:8 The CLASS_CODE bits identify the generic function of the device and (in some cases) a specific register-level programming interface. The register is broken into three byte-size fields. The upper byte (at offset 0x0B) is a base class code which broadly classifies the type of function the device performs. The middle-byte (at offset 0x0A) is a sub-class code which identifies more specific ally the function of the device. The lower byte (at offset 0x09) identifies a specific register-level programming interface (if any) so that device independent software can interact with the device. The VGA function responds as a VGA compatible controller. 0x030000=VGA compatible controller R-X Revision Identification Register (0x08) 66/77 Bits Function RWI 7:0 The REVISION_ID bits specify a device specific revision identifier. The value is chosen by the vendor. This field should be viewed as a vendor defined extension to the DEVICE_ID. 0x01=Revision B R-X 0 128-BIT 3D MULTIMEDIA ACCELERATOR RIVA 128 Byte offsets 0x0F - 0x0C 0x0F 0x0E 0x0D 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 0x0C 9 8 7 6 5 4 3 2 1 0 Reserved HEADER_TYPE Reserved Bits Function RWI 31:24 Reserved R-0 23:16 HEADER_TYPE identifies the device as single or multi-function. RIVA 128 responds as a single-function device. 0x00=Single function device 16:00 Reserved R - 0x00 R-0 67/77 RIVA 128 128-BIT 3D MULTIMEDIA ACCELERATOR Byte offsets 0x13 - 0x10 0x13 0x12 0x11 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 0x10 9 8 7 6 5 4 3 2 1 Bits Function RWI 31:24 The BASE_ADDRESS bits contain the most significant bits of the base address of the device. This indicates that the RIVA 128 requires a 16MByte block of contiguous memory beginning on a 16MByte boundary. This memory range contains memory-mapped registers and FIFOs and should not be set as part of a PentiumPro's write combining range. RW0 23:4 The BASE_RESERVED bits form the least significant bits of the base address and are hardwired to 0. R-0 3 The PREFETCHABLE bit indicates that there are no side effects on reads, that the device returns all bytes on reads regardless of the byte enables, and that host bridges can merge processor writes into this range without causing errors. R-1 The ADDRESS_TYPE bits contain the type (width) of the Base Address. 0=32-bit R-0 The SPACE_TYPE bit indicates whether the register maps into Memory or I/O space. 0=Memory space R-0 2:1 0 68/77 SPACE_TYPE ADDRESS_TYPE PREFETCHABLE BASE_RESERVED BASE_ADDRESS Base Memory Address Register (0x13 - 0x10) 0 128-BIT 3D MULTIMEDIA ACCELERATOR RIVA 128 Byte offsets 0x17 - 0x14 0x17 0x16 0x15 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 0x14 9 8 7 6 5 4 3 2 1 0 SPACE_TYPE ADDRESS_TYPE PREFETCHABLE BASE_RESERVED BASE_ADDRESS Base Memory Address Register (0x17 - 0x14) Bits Function RWI 31:24 The BASE_ADDRESS bits contain the most significant bits of the base address of the device. This indicates that the RIVA 128 requires a 16MByte block of contiguous memory beginning on a 16MByte boundary. This memory range contains linear frame buffer access and may be set as part of a PentiumPro's write combining (wc) range. RW0 23:4 The BASE_RESERVED bits form the least significant bits of the base address and are hardwired to 0. R-0 3 The PREFETCHABLE bit indicates that there are no side effects on reads, that the device returns all bytes on reads regardless of the byte enables, and that host bridges can merge processor writes into this range without causing errors. R-1 The ADDRESS_TYPE bits contain the type (width) of the Base Address. 0=32-bit R-0 The SPACE_TYPE bit indicates whether the register maps into Memory or I/O space. 0=Memory space R-0 2:1 0 Byte offsets 0x2B - 0x18 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 0x00000000 Base Address Registers (0x2B - 0x18) Bits Function RWI 31:0 These bits are hardwired (read-only) to 0. R-0 69/77 RIVA 128 128-BIT 3D MULTIMEDIA ACCELERATOR Byte offsets 0x2F - 0x2C 0x2F 0x2E 0x2D 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 0x2C 9 8 7 6 5 4 3 2 1 SUB_VENDOR_ID SUBSYSTEM_ID Subsystem Vendor ID (0x2F - 0x2C) Bits Function RWI 31:16 SUBSYSTEM_ID is a unique code defined by the vendor to identify this product. R-0 15:0 SUB_VENDOR_ID bits allocated by the PCI Special Interest Group to uniquely identify the manufacturer of the sub-system. Based on the strapping options read from ROM during PCI reset, this field may behave in one of two ways: R-0 1 These bytes can be read from address locations 0x54 - 0x57 of the ROM BIOS automatically during reset. This is useful for add-in card implementations. 2 These bytes may be written from PCI configuration space at locations 0x40 - 0x43. 70/77 0 128-BIT 3D MULTIMEDIA ACCELERATOR RIVA 128 Byte offsets 0x33 - 0x30 0x33 0x32 0x31 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 0x30 9 8 7 6 5 4 3 2 1 0 ROM_DECODE Reserved ROM_BASE_RESERVED ROM_BASE_ADDRESS Expansion ROM Base Address Register (0x33 - 0x30) Bits Function RWI 31:22 The ROM_BASE_ADDR bits contain the base address of the Expansion ROM. The bits correspond to the upper bits of the Expansion ROM base address. This decode permits the PCI boot manager to place the expansion ROM on a 4MByte boundary. RIVA 128 currently maps a 64KByte BIOS into the bottom of this 4MByte range. Typically the first 32K of this ROM contains the VGA BIOS code as well as the PCI BIOS Expansion ROM Header and Data Structure. R WX 21:11 ROM_BASE_RESERVED contain the lower bits of the base address of the Expansion ROM. These bits are hardwired to 0, forcing a 4MByte boundary. R-0 10:1 Reserved R-0 The ROM_DECODE bit indicates whether or not the RIVA 128 accepts accesses to its expansion ROM. When the bit is set, address decoding is enabled using the parameters in the other part of the base register. The MEMORY_SPACE bit (PCI Configuration Register 0x04, page 64) has precedence over the ROM_DECODE bit. RIVA 128 will respond to accesses to its expansion ROM only if both the MEMORY_SPACE bit and the ROM_DECODE bit are set to 1. 0=Expansion ROM address space is disabled 1=Expansion ROM address decoding is enabled RW0 0 71/77 RIVA 128 128-BIT 3D MULTIMEDIA ACCELERATOR Byte offsets 0x37 - 0x34 0x37 0x36 0x35 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 0x34 9 8 7 6 5 4 3 2 1 0 CAP_PTR Reserved Capabilities Pointer Register (0x37 - 0x34) Bits Function RWI 31:8 Reserved R-0 7:0 This field contains a byte offset into this PCI configuration space containing the first item in the capabilities list. This is a pointer to the extended capabilities list which returns 0x00000000 if the device is not strapped for AGP (No extended capabilities ). R - 0x44 Byte offsets 0x3B - 0x38 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0x00000000 Reserved (0x3B - 0x38) 72/77 Bits Function RWI 31:0 These bits are reserved and hardwired (read-only) to 0. R-0 0 128-BIT 3D MULTIMEDIA ACCELERATOR RIVA 128 Byte offset 0x3F - 0x3C 0x3F 0x3E 0x3D 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 0x3C 9 8 7 6 5 4 3 2 1 0 INTERRUPT_LINE INTERRUPT_PIN MIN_GNT MAX_LAT MAX_LAT Register (0x3F) Bits Function RWI 31:24 The MAX_LAT bits contain the maximum time the RIVA 128 requires to gain access to the PCI bus. This read-only register is used to specify the RIVA 128's desired settings for Latency Timer values. The value specifies a period of time in units of 250ns. 1=250ns R-1 MIN_GNT Register (0x3E) Bits Function RWI 23:16 The MIN_GNT bits contain the length of the burst period the RIVA 128 needs, assuming a clock rate of 33MHz. This read-only register is used to specify the RIVA 128's desired settings for Latency Timer values. The value specifies a period of time in units of 250ns. 3=750ns R-3 Interrupt Pin Register (0x3D) Bits Function RWI 15:8 The INTERRUPT_PIN bits contain the interrupt pin the device (or device function) uses. A value of 1 corresponds to INTA#. R-1 Interrupt Line Register (0x3C) Bits Function 7:0 The INTERRUPT_LINE bits contain the interrupt routing information. POST software will write the routing information into this register as it initializes and configures the system. The value in this field indicates which input of the system interrupt controller(s) the RIVA 128's interrupt pin is connected to. Device drivers and operating systems can use this information to determine priority and vector information. INTERRUPT_LINE is initialized to 0xFF (no connection) at reset. 0=Interrupt line IRQ0 1=Interrupt line IRQ1 0xF=Interrupt line IRQ15 0xFF=No interrupt line connection (reset value) RWI R W 0xFF 73/77 RIVA 128 128-BIT 3D MULTIMEDIA ACCELERATOR Byte offsets 0x43 - 0x40 0x43 0x42 0x41 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 0x40 9 8 7 6 5 4 3 2 1 0 SUB_VENDOR_ID SUBSYSTEM_ID Writeable Subsystem Vendor ID (0x43 - 0x40) Bits Function RWI 31:16 This SUBSYSTEM_ID field is aliased at 0x2F - 0x2E where it is read-only. It may be modified by System BIOS for systems which do not have a ROM on the RIVA 128 data pins. This will ensure valid data before enumeration by the operating system. RW0 15:0 This SUB_VENDOR_ID field is aliased at 0x2D - 0x2C where it is read-only. It may be modified by System BIOS for systems which do not have a ROM on the RIVA 128 data pins. This will ensure valid data before enumeration by the operating system. RW0 Byte offsets 0x47 - 0x44 0x47 0x46 0x45 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 0x44 9 8 7 6 5 4 3 2 1 CAP_ID NEXT_PTR MINOR MAJOR Reserved Capabilities Identifier Register (Offset = 0x47 - 0x44 = CAP_PTR) 74/77 Bits Function RWI 31:24 Reserved = 0x00 R-0 23:20 This field indicates the Major revision number of the AGP specific ation that the RIVA 128 conforms to. = 0x01 R - 0x01 19:16 This field indicates the Minor revision number of the AGP specific ation that the RIVA 128 conforms to. = 0x00 R - 0x00 15:8 NEXT_PTR contains the pointer to the next item in the capabilities list. This is the last entry in the capabilities list, hence it contains a null pointer = 0x00. R - 0x00 7:0 The CAP_ID field identifies the type of capability. AGP = 0x02 R - 0x02 0 128-BIT 3D MULTIMEDIA ACCELERATOR RIVA 128 Byte offsets 0x4B - 0x48 0x 0x 0x 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 0x 9 8 7 6 5 4 3 2 1 0 RATE Reserved SBA Reserved RQ AGP Status Register (0x4B - 0x48 = CAP_PTR+4) Bits Function 31:24 The RQ field contains the maximum number of AGP command requests this device can have outstanding. RQ = 0x04 23:10 Reserved R-0 SBA indicates whether the RIVA 128 supports sideband addressing. 0 = Sideband addressing not supported R-0 8:2 Reserved R-0 1:0 RATE indicates the data transfer rate(s) supported by the RIVA 128. 01 = 66MHz 1x supported; 2x not supported 9 RWI R - 0x04 R - 0x01 75/77 RIVA 128 128-BIT 3D MULTIMEDIA ACCELERATOR Byte offsets 0x4F - 0x4C 0x 0x 0x 7 6 5 4 3 2 1 0 DATA_RATE Reserved 8 AGP_ENABLE Reserved RQ_DEPTH 9 SBA_ENABLE 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 0x AGP Command Register (0x4F - 0x4C = CAP_PTR + 8) Bits Function RWI 31:24 This field is set to the minimum request depth of the target as reported in its RQ field. R W- 23:10 Reserved R-0 9 SBA_ENABLE enables sideband addressing when set. The RIVA 128 does not implement sideband addressing. R-0 8 AGP_ENABLE allows the RIVA 128 to act as an AGP master and initiate AGP operations. The target must be enabled before enabling the RIVA 128 0 = disabled 1 = AGP operations enabled RW0 7:3 Reserved R-0 2:0 The DATA_RATE field must be set to 0x01 to indicate 66MHz/1x transfer mode. This value must also be set on the target before being enabled. R W 0x01 Byte offset 0xFF - 0x50 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 Reserved = 0x00000000 76/77 9 8 7 6 5 4 3 2 1 0 77 Information furnished is believ ed to be accurate and reliable . However, SGS-THOMSON Microelectronics assumes no responsibil ity of r the consequences of use of such information nor for any infringement of patents or other rights of third parties which may result from its use. No licens e is granted by implication or otherwise under any patent or patent rights of SGS-THOMSON Microelectronics. Specificationsmentioned in this publication are subject to change without notice. This publication supersedes and replaces all information previously supplied. SGS-THOMSON Microelectronics products are not authorized for use as critical components in life support devices or systems without express written approval of SGS-THOMSON Microelectronics. 1997 SGS-THOMSON Microelectronics Inc. and NVIDIA Corporation The SGS-THOMSON corporate logo is a registered trademark of SGS-THOMSON Microelectronics. NVIDIA Corporation, NVIDIA, and NV Architecture are trademarks of NVIDIA Corp. RIVA 128 is a trademark of SGS-THOMSON Microelectronics and NVIDIA Corp. Microsoft, Windows and the Windows logo are registered trademarks of Microsoft Corporation All other products mentioned in this document are trademarks or registered trademarks of their respective owners. SGS-THOMSON Microelectronics GROUP OF COMPANIES Australia - Brazil - France - Germany - Italy - Japan - Korea - Malaysia - Malta - Morocco - The Netherlands Singapore - Spain - Sweden - Switzerland - Taiwan - Thailand - United Kingdom - U.S.A. NVIDIA Corporation 1226 Tiros Way, Sunnyvale, CA 94086, U.S.A SGS-THOMSON Document number: 42 1687 01 77/77